cpgf 1.5.3 Lua JavaScript Python binding of Irrlicht 1.8

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wqking
Posts: 11
Joined: Wed Nov 14, 2012 9:46 am

cpgf 1.5.3 Lua JavaScript Python binding of Irrlicht 1.8

Post by wqking »

cpgf library -- free C++ open source library for reflection, serialization, Lua, Google V8 JavaScript and Python script binding, callbacks

The new version 1.5.3 added meta data for Irrlicht 3D engine version 1.8.
Beside that, we can also use C++ operator overloading in Python binding now.

I'm not even a user of Irrlicht and not expert on 3D programming. So if your Irrlicht experts find any problems or bugs, don't hesitate to let me know.
You can find the mail list address on the support page.

The library web site:
http://www.cpgf.org/

The document and screenshots for Irrlicht binding
http://www.cpgf.org/document/metadata-irrlicht.html
http://www.cpgf.org/
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.3 was released. Now supports Irrlicht 3D engine v1.8 in script binding.
LizardGamer
Posts: 83
Joined: Fri May 28, 2010 8:59 am
Location: Perth, Australia

Re: cpgf 1.5.3 Lua JavaScript Python binding of Irrlicht 1.8

Post by LizardGamer »

This is really nice, I'll try it out when I can.
chronologicaldot
Competition winner
Posts: 684
Joined: Mon Sep 10, 2012 8:51 am

Re: cpgf 1.5.3 Lua JavaScript Python binding of Irrlicht 1.8

Post by chronologicaldot »

Interesting. Similar to something I'm working on but for other languages. I'm definitely checking this out.
Thanks for sharing!
wqking
Posts: 11
Joined: Wed Nov 14, 2012 9:46 am

Re: cpgf 1.5.3 Lua JavaScript Python binding of Irrlicht 1.8

Post by wqking »

chronologicaldot wrote:Interesting. Similar to something I'm working on but for other languages. I'm definitely checking this out.
Thanks for sharing!
Unlike the other language bindings, cpgf basically is a reflection/meta data library.
Script binding is built upon the reflection system.
Irrlicht is only one of the meta data libraries.
So we can do much more with cpgf. :)
http://www.cpgf.org/
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.3 was released. Now supports Irrlicht 3D engine v1.8 in script binding.
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