SiO2's Irrlicht Demos

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki

SiO2's Irrlicht Demos

Postby sio2 » Mon Feb 06, 2012 2:45 pm

Update: If the images in this post are missing and the links don't work then the host website is down (again). Apologies!

Here's my collection of Irrlicht-based demos made between 2006 and 2007. See the readme in each demo zip for more details. These demos were previously available from my sio2.g0dsoft.com website but that's down for maintenance so I'm listing them here until I can rebuild my website. Please note that some demos may include source code that used an earlier version of Irrlicht and may require minor modification to compile and run with later versions of Irrlicht.

Click on the demo name to download the demo zip.


Animated Fur
Image

BSP Collision
Image

City Driving - Game Engine Demo
Image

Depth Of Field
Image

Fade Mesh - mesh translucency
Image

Fur
Image

Game Engine Demo
Image
Image

Hardware Raytracing - DirectX 9
Image

Hardware Raytracing - DirectX 9
Image

Hardware Raytracing - DirectX 9, Shader Model 3
Image

Hardware Raytracing - DirectX 10
Image

Hardware Skinned Mesh
Image

Sound Listener for irrKlang
Image

Island Demo
Image

Kitty Cat - cute animated kitty with fur rendering
Image

Mandebrot Fractal
Image

Motion Blur
Image

Meet Thy Doom! - Doom3 MD5 animated meshes
Image

MultiAnimation - Microsoft DirectX SDK sample implemented in Irrlicht
Image

Reflective Water
Image

Reflective Water - demo 2
Image

Refraction
Image

Toon Shader
Image
Last edited by sio2 on Sat May 04, 2013 11:07 am, edited 2 times in total.
sio2
Competition winner
 
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Re: SiO2's Irrlicht Demos

Postby smso » Mon Feb 06, 2012 4:36 pm

sio2, which of the demos come with source code? I'm very interested in those demos.

Regards
smso
smso
 
Posts: 245
Joined: Fri Jun 04, 2010 3:28 pm
Location: Hong Kong

Re: SiO2's Irrlicht Demos

Postby Virion » Mon Feb 06, 2012 4:38 pm

it's nice to see all these demos again. i've been in this forum for many years and I remember seeing your demos before and it really impressed me a lot and motivated me to work harder in game programming and 3d graphics. :) should put these into the official gallery as well. :D
User avatar
Virion
Competition winner
 
Posts: 2141
Joined: Mon Dec 18, 2006 5:04 am

Re: SiO2's Irrlicht Demos

Postby teto » Mon Feb 06, 2012 9:36 pm

awesome ! thx a lot
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
User avatar
teto
 
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home

Re: SiO2's Irrlicht Demos

Postby robmar » Sat Feb 11, 2012 11:36 am

Hello SiO!

Please let us view your source code for the raytrace demos!!

You´re torturing us! ;)
robmar
 
Posts: 994
Joined: Sun Aug 14, 2011 11:30 pm

Re: SiO2's Irrlicht Demos

Postby REDDemon » Sat Feb 11, 2012 12:27 pm

does you use dual paraboloid mapping in the raytrace demo with shadows?
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
User avatar
REDDemon
Developer
 
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: SiO2's Irrlicht Demos

Postby robmar » Sat Feb 11, 2012 1:28 pm

From what I´ve read, the ray trace demos are based on NVidias sample code. Also, some of the demos are converted from OGRE 3D, which has some really good stuff. All the sites that had SiO2´s source have had it removed, or the links are broken. I guess we´ll just ahev to redo the demo from the nVidia samples...
robmar
 
Posts: 994
Joined: Sun Aug 14, 2011 11:30 pm

Re: SiO2's Irrlicht Demos

Postby Mel » Sat Feb 11, 2012 3:30 pm

REDDemon wrote:does you use dual paraboloid mapping in the raytrace demo with shadows?

I don't think so, having the posibility to raytrace stuff there is no need to mess with dual paraboloid mapping.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
User avatar
Mel
Competition winner
 
Posts: 2212
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: SiO2's Irrlicht Demos

Postby REDDemon » Sat Feb 11, 2012 6:33 pm

so the reflection is not raytraced?
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
User avatar
REDDemon
Developer
 
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: SiO2's Irrlicht Demos

Postby Mel » Sun Feb 12, 2012 12:16 pm

No, it is raytraced too, that is why dual paraboloid maps aren't needed there. everything is raytraced, (shadows, reflections...) even the spheres are raytraced, they have no faces. The proof is that you can get close to any surface and it never will show any hint of aliasing nor faceting. The map based methods show some aliasing sooner or later. but the raytrace is an aliasing free method, well, in the demo, it could cast more rays to calculate the antialiasing on the edges of the objects, but that is not the aliasing i am talking about.

Anyway, it is pretty impressive.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
User avatar
Mel
Competition winner
 
Posts: 2212
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: SiO2's Irrlicht Demos

Postby robmar » Mon Feb 13, 2012 8:31 am

So what´s the issue with the source code for the demo? Do we have to pay to see it? lol
robmar
 
Posts: 994
Joined: Sun Aug 14, 2011 11:30 pm


Return to Project Announcements

Who is online

Users browsing this forum: No registered users and 1 guest