Octodad 2

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Octodad 2

Postby PTibz » Wed Jan 11, 2012 3:59 am

We posted about Octodad 1 here on the irrlicht forums so I figured it was about time we began showing off some of our work on Octodad 2! We're still using irrlicht and it's serving us well. :)

If you happened to miss out on what the original Octodad was you can see the trailer here:
http://www.youtube.com/watch?v=lVoSYDWX2Ig

You can also download the first game for FREE here:
http://www.octodadgame.com

We started Octodad 2 development back around May of 2011 and have been building up to production since then. There were a lot of bugs and problems with our old technology that we really didn't have the time to fix for the first game because we were trying to hit the IGF deadline for the Student Competition, but this time around we're all about polish/pzazz. We've been looking into making suspicion a much more integral part of the gameplay and also polishing the controls to a point where they still have their desired affect of being frustrating, but don't cause people to quit. We really want them to be something you can master.

More of a controlled chaos instead of just plain chaos is what we're really going for. We've also changed the look of the game to be a bit more cohesive while still trying to hold onto our zaniness. It's interesting because this is the first time we will have any sort of existing audience while creating a project. (No matter how small it may be.)

Old Octodad:
Image

New Octodad:
Image

Here are some past articles that will get you up to speed (Chronological order down):

Launched our Kickstarter for Octodad 2 - http://www.octodadgame.com/2011/07/11/kickstarter-and-all-things-young-horses/
Let loose some of the early Octodad concept art - http://www.octodadgame.com/2011/07/17/once-upon-an-octodad/
Got an "Office" - http://www.octodadgame.com/2011/08/01/what-indie-dreams-are-made-of/
Bonus Octodad 1 Levels and Successful Kickstarter - http://www.octodadgame.com/2011/08/10/kickstarter-campaign-successful-new-version-of-octodad-1-with-bonus-levels-and-the-future/

Editor and Tech Fixes - http://www.octodadgame.com/2011/09/03/we-can-rebuild-him-we-have-the-technology/
Fan Art! - http://www.octodadgame.com/2011/09/07/oh-the-places-youll-blub/
Short Time Line of Octodad 1 Development - http://www.octodadgame.com/2011/09/16/octodad-through-time/
Mac Release for New Levels and Game - http://www.octodadgame.com/2011/09/18/octodad-with-2-new-levels-v1-5-for-mac-released-with-os-x-lion-support/

Fantastic Arcade Recap - http://www.octodadgame.com/2011/09/30/fantastic-arcade-recap/
Lead Designer of Octodad 2 Kevin Zuhn Made Another Game ISTBAR - http://www.octodadgame.com/2011/10/19/i-seem-to-be-a-rock-2/
Devon Paints - http://www.octodadgame.com/2011/10/23/painting-miss-daisy/
We Went to MineCon - http://www.octodadgame.com/2011/11/28/the-post-minecon-post-octodad-2-in-the-wild/

I'll be back with some more updates, but feel free to ask any questions you might have!
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Re: Octodad 2

Postby aanderse » Wed Jan 11, 2012 5:33 am

i'm really hoping this time you'll have some linux support!!

looks awesome, can't wait to see what you come up with!
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Re: Octodad 2

Postby aaammmsterdddam » Wed Jan 11, 2012 8:09 am

looks awesome.
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Re: Octodad 2

Postby luthyr » Fri Jan 13, 2012 1:10 am

We're planning on having PC/Mac/Linux support this time around. :)
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Re: Octodad 2

Postby aanderse » Fri Jan 13, 2012 3:42 am

luthyr wrote:We're planning on having PC/Mac/Linux support this time around. :)


score!
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Re: Octodad 2

Postby pera » Fri Jan 13, 2012 10:44 am

kudos!
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Re: Octodad 2

Postby PTibz » Fri Jan 13, 2012 8:29 pm

Thank you for all the kind words guys! I'll be posting a bit more soon.
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Re: Octodad 2

Postby PTibz » Tue Jan 17, 2012 5:42 am

Alright so I've taken a few screens from the reception hall of the church in the tutorial level. Note that these still aren't anywhere near final and don't have any real polish to them quite yet, but we were just excited to get some real models in there rather than a white walled blockout boring zone.

Pre-Octodad Party
Image

Post-Octodad Party
Image

He knows how to throw a party.
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Re: Octodad 2

Postby Virror » Tue Jan 17, 2012 9:25 am

Looks very, very nice!
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Re: Octodad 2

Postby serengeor » Tue Jan 17, 2012 2:16 pm

PTibz wrote:Post-Octodad Party
Image

He knows how to throw a party.

Nice one :lol:
Working on game: Marrbles (Currently stopped).
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Re: Octodad 2

Postby booe » Thu Jan 19, 2012 3:43 pm

serengeor wrote:
PTibz wrote:Post-Octodad Party
Image

He knows how to throw a party.

Nice one :lol:

I'm just wondering how would "post-sheepcutie party" look like.
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Re: Octodad 2

Postby ent1ty » Fri Jan 20, 2012 8:58 pm

This is a strange place

The project looking very nice tho
Height2Normal v. 2.1 - convert height maps to normal maps

Code with brain, not heart.
- entity, a founding member of the Heartless Coders society
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Re: Octodad 2

Postby Virion » Sat Jan 21, 2012 9:06 am

you should participate our monthly screenshot contest!
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Re: Octodad 2

Postby PTibz » Wed Feb 01, 2012 2:09 am

When does the screenshot contest take place Virion?

Thanks ent1ty!

More updates!

Octodad is probably the most important part of the game (obviously). Therefor there is a good amount of time spent towards making everything having to do with him interacting with the world as lively as possible

This is why Octodad got a bit of a face-lift which allows us to activate some of his more interesting facial expressions at opportune times. That along with the fact that even his mustache is now a blend of physics and animation has lead to him feeling a bit more alive than before.

Image

Image
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Re: Octodad 2

Postby aaammmsterdddam » Wed Feb 01, 2012 11:16 am

LMAO!
Those are some AWESOME facial expressions! (I mean it, they will be stuck in my head for a loooooooooong time)
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