WorldAlone - 48 hour game - LudumDare22 competition

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Strong99
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WorldAlone - 48 hour game - LudumDare22 competition

Post by Strong99 »

I competed in the LudumDare 22 game competition. Its a competition in which you must, solo, create a game from scratch in 48 hours. Using Libraries/Tools is allowed and many used Gamemaker, Unity en Java3D. I Used Irrlicht and Irrklang.

And so, everything including music, art and code is made within the 48 hours.
Time slept: 15 hours.
Time built: 30 hours.

The competition theme was Alone. First time I competed in this competition and its quite hard but fun :) I would recommend it to others.

[Desciption]
WorldAlone, wake up in your room noticing that something isn't right. Although something is miss you decide to go to the bathroom, but is it your room? Are you still home? What happend?

Find out! Or not...

Game binary: windows
Entry: Ludum Dare 22 - WorldAlone
How did I do it? (Blog): Blogpost

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Game binary: windows
Entry: Ludum Dare 22 - WorldAlone
How did I do it? (Blog): Blogpost
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Re: WorldAlone - 48 hour game - LudumDare22 competition

Post by shadowslair »

Haha! Nice! *Damned drones!!!* X)

What I did is simply caught all the drones, threw them inside the room and closed the door. Then I was transported to a better place- my bed- Good night... Z-z-z-z.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Strong99
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Re: WorldAlone - 48 hour game - LudumDare22 competition

Post by Strong99 »

Ohh, poor thing, you put all those drones inside the room and got teleported back to it? 8)

Though, thats one of the best solutions to get rid of them! Spoiler? :P

How did I do it? (Blog): Blogpost
Grumpy
Posts: 77
Joined: Wed Dec 30, 2009 7:17 pm
Location: Montana, Usa

Re: WorldAlone - 48 hour game - LudumDare22 competition

Post by Grumpy »

I'm pretty sure that bedroom wall would give me nightmares about drones too...
code happens
Cube_
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Re: WorldAlone - 48 hour game - LudumDare22 competition

Post by Cube_ »

haha!
NICE!
And some nice tips on the development cycle.
"this is not the bottleneck you are looking for"
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