NerpaGUI v0.623 (Charts, BreadCrumbs)

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dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )

Post by dalerank2 »

1. Listbox drawing fixed
2. Added icon drawing for button
3. Added toolbar for fast function in editor

Скриншоты
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teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
Location: /home
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Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )

Post by teto »

I was reluctant to test this but in fact you provide a neat nsis installer with binairies for irrlicht 1.8 and 1.7 + source code. Could test them without compiling => nice.
The demos are indeed impressive. Only the font is ugly :p Plus all effects after Electricity shader couldn't load (shader problem).

I browsed through the source code and I coudl feel you master your subject. do you know anyone already using it ? (I don't plan to because the current GUI is enough for me but just out of curiosity).
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )

Post by dalerank2 »

At first I used it for my own project( 3d planning system for simulate process in electtric schemes ), now nerpaGui is used in others two projects. in this time I work on 0.6 version in which the smaller number operations for drawing of elements( for button will be 2 drawFunction, but 10 drawsteps in 0.5 ) will be involved, and the text will be drawn for one pass, also I plan to make library less dependent from irrlicht ( and any others engine , but use native interfaces for render ) that there was a possibility to work with different versions without recompilation.
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
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Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )

Post by Granyte »

im planing on using it but i was waiting for the library to mature a little that's why i test and try to find bug from times to time
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.603 (New drawing logic)

Post by dalerank2 »

now library using texture for widgets background and text, it reduced instruction for driver for drawing wigdets.
BackgroundTexture + TextTexture -> Widget

Win7
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Ubuntu12
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SVN

Archives
Msvs2008(Win), QtCreator(linux), Code::Blocks(linux)
WindowsInstaller
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.604 (Scrollbar update)

Post by dalerank2 »

+ scrollbar geomentry calculates before render function

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Msvs2008(win), QtCreator(linux), Code::Blocks(linux)
Windows-installer
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.604 (Scrollbar update)

Post by dalerank2 »

work with ListBox in progress...
Image

now use render text in texture before drawing once time when text changed...
near time upload new version of NerpaGUI.
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
Contact:

Re: NerpaGUI v0.604 (Scrollbar update)

Post by Granyte »

Do you have a pre compiled version of the gui editor availible ?

i'm completly unable to compile the Gui editor from the SVN
and when i try to load a gui created in a previous version in my aplication i get "could not create guy element of type unkown NRPwindows"
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.604 (Scrollbar update)

Post by dalerank2 »

sorry, editor now not worked...
I will try to finish it soon)))
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.606 (Scrollbar, EdiBox, ContextMenu)

Post by dalerank2 »

EditBox'a & ContextMenu now working

SubMenu have popup alignment ( auto, left, right, center, top, bottom ). Fixed examples for windows & linux.
Fixed projects for visual studio 2008, qtcreator 2.5 & code::blocks

Some screenshots
ImageImageImageImageImageImageImage
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.606 (ContextMenu, MainMenu, ComboBox, ToolBa

Post by dalerank2 »

+ ListBox drawing fixed
+ MainMenu, ToolBar, ComboBox updated

Screenshots
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VS2008 project
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.608 (TreeView, fixes)

Post by dalerank2 »

+ lot of small corrections.
+ some functions renamed, for example getRelativePosition->getRelativeRect, setRelativePosition->setGeometry and etc are changed.
+ source structure is corrected, examples move to folder, .h move to "include" in root folde, now the structure of source codes like irrlicht's
+ projects for msvs2008, code::blocks and the qtcreator now identical by functional for Windows and linux.
+ animators code are partially repare.
+ context menu now use transparency animator when open\close. I plan to make possibility changed the animator type in runtime.
+ now classes RectI, Array, etc. aren't exported by library.
+ some types of data, for example NRP_ELEMENT_TYPE->WidgetType, usually capital letters write a macro, try syntax to more correct look.

It is completed widget by TreeView. The text of an element of a tree rendered in a texture, in future may possible use shaders for these textures.
Image

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dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.610 (Table, Editor, fixes)

Post by dalerank2 »

New
GUI-editor now working (partially).
ImageImageImage

Fixes 0.610
+ Fixed access violation when font drawing in texture, if texture size less text dimension
+ Fixed item treeview size calculating, now text drawing full
+ Remove duplicate functions from Environment and Skin
+ Fixed item's geometry calculating for table
+ Fixed adding elements in table cells
+ Fixed Drag&Drop functions
+ Remove duplicate functions from Label class
+ and other

Svn
svn checkout svn://svn.code.sf.net/p/nerpagui/code/trunk nerpagui-code
msvs project correct under win, projects for linux not yet updated
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.611 (SlidePanel, Table, Editor, fixes)

Post by dalerank2 »

Some fixes:
+ Panel, SlidePanel are available for using
+ fixed creating ToolBar
+ added tutorial for Window, Panel, SlidePanel
+ Now on text rendering texture locked once time
+ class for rendering TrueType fonts, use own memory for glyphs, not used Irrlicht textures.
+ update method for resizing texture with text
+ fixed adding widgets in table cell
+ Window now use Label for title
+ fixed DateTime
+ updated qtcreator & codeblocks.

I have a question
Can i use of several textures in IVideoDriver::draw2DVertexPrimitiveList?

Svn
svn checkout svn://svn.code.sf.net/p/nerpagui/code/trunk nerpagui-code
dalerank2
Posts: 121
Joined: Thu Dec 03, 2009 7:41 am

Re: NerpaGUI v0.620 (Image, fixes)

Post by dalerank2 »

Changes:
+ Fixed building under linux
+ Added tutorial for using images
+ added RotatableImage
Image
+ Fixed loading jpeg under linux

Source
http://sourceforge.net/projects/nerpagu ... p/download

Demo (linux,win)
https://dl.dropbox.com/s/at8nl4dxwgz4c1 ... o.zip?dl=1
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