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Posted: Mon May 02, 2005 9:47 am
by Myth
All thew downlaod links are down could someone please post the my3d loader, and exporter?

Thanks! :D :D

Posted: Mon Jan 30, 2006 10:31 pm
by jjj
what is best way export .blend to .My3D ???

Posted: Tue Jan 31, 2006 12:52 am
by Guest
Myth wrote:All thew downlaod links are down could someone please post the my3d loader, and exporter?

Thanks! :D :D
upload it to rapidshare.de.

Posted: Tue Jan 31, 2006 3:20 am
by afecelis
there's no such thing as a .blend to .my3d exporter. My3d depends on a software with lightmapping capabilities like Giles, or 3dsmax (render-to-texture) and so far this is just a project in Blender's todo list. Besides that, it would imply a total translation of the plugin into blender's python's standards.

About the total download, you don't need it; the 2 dll exporters are in Irrlicht's "exporters" folders. You'll find versions for max 5,6 and 7 and for giles.

And the loader is already built-in. Loading a My3d file is pretty straight forward. If you need more specific help on how to load a My3d file just let us know and we might help out with samples.
:wink:

Posted: Tue Jan 31, 2006 11:59 am
by jjj
afecelis wrote:there's no such thing as a .blend to .my3d exporter. My3d depends on a software with lightmapping capabilities like Giles, or 3dsmax (render-to-texture) and so far this is just a project in Blender's todo list. Besides that, it would imply a total translation of the plugin into blender's python's standards.
okey, i think i need another else .model to my commercial game project...

Posted: Tue Jan 31, 2006 2:52 pm
by afecelis
well, if you require blender, the only chance of getting lightmapped levels from it is "Murphy's tools" and the oct-fsrad lightmapping option. You can check the project's stage here:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8623

Murphy's solution would be the truly totally cross-platform free option available for lightmapping levels for Irrlicht with an excellent quality using blender.

do not despair! :wink:

ps. Just checked Zdimitor's site link and it's not dead!
http://my3dproject.nm.ru/

Posted: Tue Jan 31, 2006 5:15 pm
by vermeer
euh..well...he can also do with MIM...from murphy also.

I'll explain :

he may use texture UV baker script, inside blender, or the raybaker script , check the huge long thread at elysiun.Bake that to a texture -and export the OBJ- that'd export the mesh with its UVs generated for bake. The export another obj that had hand made UVs for the texture. Now you should have an obj with a texture and the UVs made for it, and another OBJ with lightmap UVs (if I'm ok, surely Raybake has generated for u, or u could use Archimap auto uv packer from cambo) Having those two, and the two tgas (or bmps...) you can use the wonderful MIM tools, to convert the pair of objs into a single MIM, that'll have the two tgas asigned, and will be a multiuv, lightmapped level.( obj2mim is the tool)

Why MIM? well, MIM does respect smooth shading info, very important in games. Not needed though if your level is all plane surfaces, and no curved ones.

EDIT: unless you'r ok to split -break the mesh- the mesh to get hard edges (~smooth groups, hard edges) , you will find the lack of smooth groups in blender. If so, remember that with my advice, cool thing is u can handle an obj later on in WHATEVER the tool. Load em in milkshape for example, or much better, in the free WINGS3d, and make there ur hard edges.(in wings is dumb simple: select edge, set it "hard"(or use the autosmoooth -real autosmooth,not like blender- and put an angle thresold (for buildings, 45 to 60 goes well, characters,60, 70-75, 80, depends)))

You can do the autosmoothing normals in Anim8or free tool too. (works in Wine)

The workaround in blender for now is split where want a hard edge, and select all in edit mode, "smooth".

Posted: Tue Jan 31, 2006 5:30 pm
by afecelis
@Vermeer: hehehe, thanx my artistic friend! Who better than you to explain MIM! :wink:

ps. raybake... blender does all that? :shock: :shock: :shock:
very cool, little blender has turned into a giant monster in front of my nose! :wink:

I think it's the perfect time to hop on board of its wagons!
edited: as a matter of fact; it's been a perfect time ever since blender appeared, but lately.. man! these guys are coming up with such advanced and complex ideas for the package and yet it remains small and simple!

Like someone very memorable once said: blender is built with love; it's menus, buttons, interface, etc.... hehehehhe :wink:

Posted: Tue Jan 31, 2006 11:37 pm
by vermeer
;)

not sure if the ui was built with true love ;)


raybake script..i have not tested yet.. :
http://www.elysiun.com/forum/viewtopic. ... &start=210

Blender has(it is in 2.41) also got hair in the meantime...


I has a lot of power, but many old basic problems yet exist, like no smooth groups, and no multiple uv...or the thumbing(z roll, etc) problem. But ok, for free, nothing equal in power :) (except in modeling, hehe)

Posted: Wed Feb 01, 2006 11:17 pm
by jjj
Thanks guys a lots!!!

Posted: Fri Dec 18, 2009 5:48 pm
by 3D Ace
Does this suport 3DS Max 2010?

Re: New version of the My3D tools for the Irrlicht released!

Posted: Wed Sep 28, 2016 5:03 pm
by hunar1997
Hello .. i tried every single link in this page and none of them work .. can you please update the link to mediafire or something like that