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Posted: Mon Mar 07, 2005 9:36 pm
by Bryan Abrams
i think you need to render to texture first

Posted: Mon Mar 07, 2005 11:45 pm
by afecelis
Yup! Bryan is right. It is widely explained in this thread how to export data to MY3d format. Th main idea behind it is to get the baked textures (lightmaps) and the difuse maps into one single file that can be loaded into Irrlicht.

I know it's a bit long thread, but you'll have to dig into it. There's a step by step howto by Zdimitor himself.

Posted: Tue Mar 08, 2005 7:10 am
by MyDragon
But i have rendered the textures, and they are in the irrlicht\images map. Also i can see the files after the rendering. But as soon as i start the exporting 3dsmax hangs and crashes. (And I followed the step by step howto)

Posted: Tue Mar 08, 2005 12:02 pm
by afecelis
which Max verion r u using? Max5? Are you telling the exporter to include the maps in the file and RLE compression?

just checking; final question, did you compile the plugin yourself? It might have gotten corrupted somewhere.

you could also upload the version of the plugin you got so that we can try it out and see if it crashes Max for us too.

:D

Posted: Tue Mar 08, 2005 2:20 pm
by MyDragon
I use max6 :)

I use this plugin:
http://etcaptor.f2g.net/public/my3dmax6.zip

when i add no textures it doesnt crash

Posted: Tue Mar 08, 2005 2:31 pm
by etcaptor
Try to use only textures with diffuse map.

Posted: Tue Mar 08, 2005 2:53 pm
by MyDragon
i just checked, only textures with diffuse maps are there :(

Posted: Tue Mar 08, 2005 3:02 pm
by MYDragon
well i made the scene from scratch and now it does work, i wonder what i did different.

Posted: Tue Mar 08, 2005 7:23 pm
by etcaptor
When i've started at first time with my3d had a same problem with simple scene. After changing of material properties /only diffuse map/, got success.

Hi 2all

Posted: Fri Mar 11, 2005 1:44 am
by ZDimitor
I planing to do new release of My3d Tools, as soon as i can:

----------------------------------------------------------
changes in My3D File Format
----------------------------------------------------------
1) no changes (steel using v.3)

----------------------------------------------------------
changes in My3D Irrlicht Loader:
----------------------------------------------------------
1) Issue with AABB solving (etcaptor did it already);
2) Improvements of loading multiple meshes with the same material, they merge into a single mesh by a loader;
3) Loading normals from MAX (for the dynamic lighting);

----------------------------------------------------------
changes in My3D MAX Exporter:
----------------------------------------------------------
1) Normal will be exporting from max, dont need to calculate them manually (for the dynamic lighting);
2) MAX5, 6 support;
2) Normall mapping ... :( I steel don't try this feature in Irrlicht, maybe later.

-----------------------------------------------------------
NEW!!! My3D Gile[s] Exporter:
-----------------------------------------------------------
nothing to say :)))

---------------------------------------------------------
My3D Examples
---------------------------------------------------------
1) Example of using dynamic lighting with My3D Meshes

Posted: Fri Mar 11, 2005 1:55 am
by afecelis
whoa!!! Zdimitor!!! It's good to see you showing up :D :D

I was beginning to worry about you.

your news is always good news. :D

looking forward to trying out your next release!!!

welcome back

Posted: Fri Mar 11, 2005 2:02 am
by Guest
I just hardly working on my own project, and have no many time to do changes in My3D format, but i very intensively using it in my work.

Posted: Fri Mar 11, 2005 2:07 am
by ZDimitor
Ooops! It was me :)

Posted: Fri Mar 11, 2005 2:56 am
by etcaptor
Great!
I nice to meet you back here :D

Using of dynamic lighting with your format will be awesome! Also all new features mentioned above.

Posted: Fri Mar 11, 2005 9:32 am
by Testur
Nice, looking forward to it.