FarPlane- space action rpg

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arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
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Post by arras »

Don't know why, but I wasn't able to run it even at my XP comp. at home. May be you can include Irrlicht.dll in your zip...?
TheRLG
Posts: 372
Joined: Thu Oct 07, 2004 11:20 pm

Post by TheRLG »

Hey, I could help with making some textures. I'm pretty good at some conceptual designing stuff too if you have a hard time figuring out what you want your ships to look like. Also, will help out for web site design if ud like.
Masdus
Posts: 186
Joined: Tue Aug 26, 2003 1:13 pm
Location: Australia

Post by Masdus »

i can't run it on xp either, have the same problem as arras. I was able to stop the console window from closing and the error i get is that the program cannot run under MS DOS.
jikbar
Posts: 62
Joined: Wed Aug 25, 2004 4:48 pm
Location: Canada
Contact:

Post by jikbar »

geeze, im an idiot.

turns out that i forgot to correct a small bug in the Enemy class that prevents it from removing a node thats not there. What i cant understand is why it worked when i ran it from the folder here i assembled the package. i corrected the error and updated the zip file as well as added a self extracting setup http://buggygames.clawz.com/farplane01-setup.exe

not noticing this bug makes me a failure as a programmer...

:D
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