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Should we keep working on this?

yes
82
94%
no
5
6%
 
Total votes: 87

ceyron
Posts: 63
Joined: Tue Mar 03, 2009 5:10 pm
Location: Bucuresti, România

Post by ceyron »

This looks interesting, i too will wait patiently for the new version (as i failed miserably to compile it from the SVN yesterday), hope for a linux release too if possible :)
Image
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Except i'm not sure it will work when saving the scene.
Actually, i don't believe it will :)
But I want only to see in the editor how will it look, and the i can set my user data without having to guess, or each time running my game to see how is it looking right now.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

It won't save for you? Is your working directory set right?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Well i can't run it, i can only guess. It saves for you?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Do you have linux or something? I can get a linux build. I'm going to be only able to do work on weekends though for a little bit. I'm doing a website for a bear research project.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Alright, when i'm ready to release I'll double check the dependencies.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Grz-
Posts: 62
Joined: Wed Dec 26, 2007 1:06 pm

Post by Grz- »

That is awesome, always wanted an editor like that.

One suggestion tho, make keyboard arrow work in textbox.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I'll see if I can, I'm going to get a load of time to work on it here really soon.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I've been working on the particle editor, it's not coming very good. If I can get any volunteers for it, that would be great, and I would add the code right as soon as I checked it out.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

ent1ty wrote:Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.
Just a hint to all of you all needed dependencies are shipped with the source.
The provided code::blocks project works out of the box.
Visual Studio won't work with the shipped dependencie libs bc they are for gcc. but yeah if u want a visual studio build just make one.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Are you sure? In the dependencies folder, there are only 3 folders, while the project build options looks like it needs much more. And of course, when i try to compile it says it can't find some of the dependencies.
Image
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

You should be getting:
  • boost
    CGridSceneNode
    Lua
    luabind
    sqrat
    Squirrel
    tolua++
    wxMSW-2.8.11
I included the version number of wxWidgets, we could provide a dependencies download on the sourceforge page if you wanted.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Well i have only those 3 in there. And yes, it would be nice if you could download the source with all of the dependencies so you could compile it right away :)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Okay, I uploaded the dependencies folder for you.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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