allow resizing of the scene graph tab,
for the moving arrow, make it so you drag it the direction the arrow is pointing to move it, instead of right/left no matter which direction it is, that gets really annoying.
also, it won't let me delete the default scene node (the dude with the axe), but I can delete others I add
and when I import a .b3d mesh, it doesn't show up anywhere
edit: and changing to orthographic makes everything go crazy
resizing the tab is a good idea we will probably add that.
the moving thing however yeah...we will see what we can do
However i can't reproduce your problem with deleting the default scenenode. what os are you running?
also just tried to import a b3d mesh works just fine. maybe try double clicking it in the scenegraph and scale it up?
and last the orthographic view is not done yet.
keep in mind still a alpha
ACE247 wrote:This is just plain awesome! Very Happy Cool
Will get the source and edit improve etc whatever I can.
are you planning on contributing your changes? would be awesome
ACE247 wrote:I ran the EditIrr on my pc and whenever I want to change video mode to DirectX 9 it just jumps back to Ogl after I restart the editor. Confused
And also a feature you could add is PathCreator so we could add paths for objects Etc to follow. Wink
Simple reason for the driver thing is we are using the standard gcc build for it and directx isnot compiled to that dll. i will add directx support when i download the dx sdk...
btw when you are writing plugins you have to do it using mingw as compiler...maybe this will chage in the future
omaremad wrote:Nice one Sudi eally versatile to have the source too, allows ability to add stuff like your own shaders in the preview or xeffects in the viewer easily, i know blind did it with irredit scripting but it seems rather difficult and time consuming to report your own code twice.
I am currently making a gpu powered(hopefully realtime when done) radiosity processor in irrlicht, maybe can write it as an addon so irredit has no extra advantages over this Wink
btw shaders currently i am working on registering custom shader materials and a lightmanager....so next thing you will see is my deffered rendering pipeline inside EditIrr
That radiosity processor would be awesome, ModelerMan or me could write the plugin once you are done bc we already know our messy code base
And thanks to all for the positive feedback this really helps us to keep going.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.