IrrRPG Builder

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IrrRPG Builder

Postby andres » Tue Jun 15, 2010 1:12 am

IrrRPG Builder is a simple and powerful tool designed to help people new to programming and/or players who want to create RPG games without advanced knowledge in complex programming languages.

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ALPHA 0.2: This new release (from svn 250) introduce a lots of new features since alpha 0.1! Here are some of them:
- Improved edition interface
- Improved terrain
- New characters and props
- Added music and sound effects (under the creative commons license)
- Improved trees
- Improved script editor, with new preset scripts (player, enemy, etc) pre-made scripts
- New editor commands with documentation
- Updated camera/controls
- Shaders have been tested to work on both ATI/NVidia hardware. Ground and water should render correctly now
- Added post effect shaders for adding effects (including rain/show)
- first implementation of a battle system (with hitpoint calculation based on properties)
- first implementation of AI based on animation states
- Timed game loops so that the gameplay should work the same.
- Support for more languages (English, Portuges, French, German, Spanish)

There is also a "player" build that you can use to give to your friend to play your own created RPG games.

We still have a lot of things to improve, but this is much better now than release 0.1!!

You can check the official web site:
http://irrrpgbuilder.sourceforge.net/
Last edited by andres on Tue Oct 25, 2011 1:19 am, edited 4 times in total.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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Postby Bate » Tue Jun 15, 2010 8:37 am

That looks just awesome!

I can't wait to get my hands on a beta version :)
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Postby shadowslair » Tue Jun 15, 2010 11:01 am

Lookin` pretty good! :)
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Postby Brainsaw » Tue Jun 15, 2010 12:44 pm

I hope that it will be possible to use it as map editor for any type of game.
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Postby grumpymonkey » Tue Jun 15, 2010 10:16 pm

it doesnt looks like much of an rpg maker from the screenshots, but an awesome map editor

a downloadable demo or video would be good
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Postby andres » Tue Jun 15, 2010 11:13 pm

grumpymonkey wrote:it doesnt looks like much of an rpg maker from the screenshots, but an awesome map editor

a downloadable demo or video would be good


for now is just a map editor :D
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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Postby pera » Wed Jun 16, 2010 6:54 am

Id like to integrate this to my level editor...
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Postby ACE247 » Wed Jun 16, 2010 1:39 pm

I would too.
Since I'm using the same editor as pera. :wink:
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Postby Bate » Sat Jun 19, 2010 9:07 am

Would you mind sharing the water shader already? I'm very interested in that jewel :)
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Postby andres » Mon Jun 21, 2010 12:10 am

Bate wrote:Would you mind sharing the water shader already? I'm very interested in that jewel :)


get it here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35170
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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Postby andres » Tue Jun 22, 2010 4:45 pm

UPDATE: A short video that demonstrates the terrain editor and vegetation paint.

http://www.youtube.com/watch?v=1tsB-eGL45c

edit: sorry about low quality, next videos will be 720p. xD
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Federal Technological University of Parana (UTFPR)
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http://irrrpgbuilder.sourceforge.net

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Postby Lonesome Ducky » Tue Jun 22, 2010 7:11 pm

Looking really good, I'm definitely interested
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UPDATE - 12/07

Postby andres » Mon Jul 12, 2010 10:21 pm

we have an official webpage!

http://irrrpgbuilder.sourceforge.net/

and this week we'll see the first enemy!
I'm working with Lua Scripts, recently i saw an presentation about Lua, no more than one of the creators of this powerful language, an it inspired me to integrate it on my tool.
i've already linked it to IrrRPG Builder, now the next step is code simple example scripts to distribute with the beta version (and to build an simple game).

PS:I've also started to code the player routines, like walk, do actions, etc.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
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http://irrrpgbuilder.sourceforge.net

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Postby PI » Tue Jul 13, 2010 7:59 am

Keep it up, Andres, this project is super cool! :D

Although you could have cooperate with DGENXP and co-work on his project :?
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yamaha

Postby tecan » Thu Jul 15, 2010 2:59 am

ok this made my whole month, ty ty xoxo :) ps - there's no files yet :)
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