Revan1985 wrote:there is not the method OnAnimate in the SceneNode?
Yes, there is no OnAnimate event in SceneNode.
Thanks for noticing this, i've added it to my todo list.
For now, you can use OnRender to animate you scene node.
Revan1985 wrote:there is not the method OnAnimate in the SceneNode?
m00se wrote:I installed the C++ redistributable on the other pc, but the problem remains.
m00se wrote:However, my program still does not![]()
It is a release build, pc has .NET 4.0 and c++ 2010 redistr.
greenya wrote:Make sure you are using not only Release build of your app, but also Release build of IrrlichtLime.dll (about 750kb) and Irrlicht.dll (about 2 Mb).
KeyMap keyMap = new KeyMap();
Dictionary<KeyAction, List<KeyCode>> dict = new Dictionary<KeyAction, List<KeyCode>>()
{
{KeyAction.MoveForward, new List<KeyCode>() { KeyCode.Up }},
{KeyAction.MoveBackward, new List<KeyCode>() { KeyCode.Down }}
};
keyMap.Map = dict;
CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(null, 100.0f, 0.3f, 0, keyMap, true, 3.0f);
KeyMap keyMap = new KeyMap();
keyMap.Map.Add(KeyAction.MoveForward, new List<KeyCode>() { KeyCode.Up, KeyCode.KeyW });
keyMap.Map.Add(KeyAction.MoveBackward, new List<KeyCode>() { KeyCode.Down, KeyCode.KeyA });
typedef core::array< IEntity > irr::scene::quake3::tQ3EntityList
Definition at line 688 of file IQ3Shader.h.
typedef core::array< core::stringc > irr::scene::quake3::tStringList
Definition at line 79 of file IQ3Shader.h.
typedef core::array< video::ITexture* > irr::scene::quake3::tTexArray
Definition at line 80 of file IQ3Shader.h.
m00se wrote:Making a new project using IrrlichtLime, and still loving it.
I do need some physics however (not very fancy, just gravity, collision etc.). I did find a lot of physics engines that work together with Irrlicht, however I don't know how to get any of these started with IrrlichtLime/C#. Anyone know a "getting-started-with-physics-in-IrrlichtLime-for-dummies"?
Thanks
m00se

Return to Project Announcements
Users browsing this forum: No registered users and 1 guest