ent1ty wrote:Am I right that this doesn't support EMT_TRANSPARENT_ALPHA_CHANNEL(_REF)? I tried to use it and graphics got screwed up.
stefbuet wrote:Is it the XEffect shader code used to render shadow maps ?
How do you plan to do point light shadows without 6 more pass ?
Sudi wrote:well thats a question of porting the shaders. i don't know hlsl.

Sudi wrote:when u give me the formula to transform the texture normals to worldspace its as good as done
Sudi wrote:when u give me the formula to transform the texture normals to worldspace its as good as done
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