by SG57 » Sat Nov 26, 2011 7:52 am
Hey hey - saw this thread ages ago but never really cared for it since I didn't have an android... now that I do however - i'm interested! I've been dinking around in Java with jpct-ae, libgdx and even raw Opengl. I cannot find a new framework/engine to really call my home, Irrlicht's 3d scene graph is trumps anything i can find. Closest to a 3d scene graph is jpct-ae and even then it feels incomplete. I've worked with Irrlicht for years now, from games to editing an old PSP port's version of Irrlicht to do what i need. I know it quite well...
I'm really tempted to just stick with Irrlicht even for android, but I can't seem to find a clear, concise sample. Proton SDK looks promising, but it looks like another abstraction layer on top of Irrlicht... Java's garbage collection scares me as well which just pushes me back towards C++ even more..
tl;dr ---- Has anyone compiled together a simple Irrlict-for-android eclipse/vs/dev-c++/w.e project? Is irrlicht on android demonstrating equal frame rates as native java 3d frameworks? Thanks heaps!
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