Castle Walker

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Postby Tr3nT » Mon Jun 07, 2010 2:03 pm

hi pera.....
i'm trying to make an editor for my game....
i have a question for you...
how have u done the little preview screen where u can see the rat???
how have u done it????
and how you store the elements??? with an array or a list????
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Postby Tr3nT » Mon Jun 21, 2010 12:22 pm

no one can help me????
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Postby greenya » Mon Jun 21, 2010 12:37 pm

Tr3nT,
i guess its own pera's level designer, but you can learn how to make one from the tutorial provided with Irrlicht SDK -- 09.Meshviewer.
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Postby ACE247 » Mon Jun 21, 2010 2:01 pm

Well I believe he used RTT, a second camera and then placed the model somewere else far far away in the scene. :)
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Postby nathanf534 » Fri Jun 25, 2010 5:24 am

-_- too much stupid spam
while(signatureEmpty){cout<<wittyComment();}
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Postby BlindSide » Fri Jun 25, 2010 5:58 am

Chill yo I cleaned it out
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Postby pera » Fri Jun 25, 2010 12:45 pm

@Tr3nT my level editor is open source, there is a thread somewhere in this forum, you can ask questions there and download it and not spam this thread.

btw, Im trying to finish the level editor monsters these days and use these models to make demo game, kind of 3d remake of fallout2. Unfortunatelly it will lack 2d gui of the game.
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Postby pera » Tue Jun 29, 2010 8:44 am

greenya, do you have these models in some format other then irr scene?
(check pm)
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Postby pera » Thu Sep 09, 2010 4:28 pm

I finally managed to get these models and load them in my Level Editor.
I made the monsters working, and I wanted to make a test level with this Fallout 2 Temple of Trials mesh.

In the end, it is far from Fallout2 remake, but I like the ring to it.
If I had time to make the GUI matching original, and player character to replace my dear turtle, it would be pretty good.

Download link: https://docs.google.com/leaf?id=0BzqY8cErxVRoZmY3ZWQxMWItNzhhYS00ZWRkLWI3YWEtZmYzM2M3MDY1MzQx&sort=name&layout=list&num=50

Video: http://www.youtube.com/watch?v=1_-AOQwczio

Screenshot:
Image
Last edited by pera on Fri Sep 10, 2010 2:52 pm, edited 1 time in total.
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Postby greenya » Thu Sep 09, 2010 6:48 pm

Wow, nice to see it. :D

Downloaded, but failed to start, both EXEs gives an error about "unable to find MSVCR100.dll". :?

P.S.: i have WinVista32 and VS2008 installed.

EDIT:
and player character to replace my dear turtle, it would be pretty good.

There is a game called Ragnarock (maybe some other game first used this technology, but i saw it first in that game). They use 3D environment and 2D sprites for characters and mobs. Each 2D sprite has about 6 or 8 images of rotations of each action of each frame of animation, when you rotate view -- 3D world rotates smothly, but characters and mobs -- by fits and starts -- they can draw very many characters on the screen without big performance hit -- which is good. Sceenshot -- http://www.rpgloft.com/uploaded_files/4 ... shot-4.jpg

So you can get original Fallout2 player character 2D sprite, and use it in the same way.
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Postby pera » Fri Sep 10, 2010 8:11 am

I used XP VS2010.

Maybe it will work if you install VS2010 redistributable package.
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
Im just not sure if 32/64 XP/Vista difference will be problem.

Thats interesting idea, it would feel like that character traveled to the future.
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Postby greenya » Fri Sep 10, 2010 8:48 am

Now works.
Nice playing and the editor! :wink:
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Postby pera » Fri Sep 10, 2010 9:50 am

Great. :)

You see, I couldn't use your dungeon models out of the box for this 3rd person view, so I had to parse them. I removed the top (ceiling), and divided dungeon into floor and walls. Flor is marked as terrain so when you click on it the player moves to that point. When there was ceiling and the walls they were taking mouse clicks and turtle was trying to climb them, and got stuck.
I also had to rewrite my bounding box picking cause all items were inside the dungeon box so it was absorbing all clicks, etc... this really helped me to improve LE to match 'real' games.
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