Hi Baiqian,
I actually just came here to announce that irrBullet now has a kinematic character controller implementation, which can be found in the irrBullet SVN trunk.
Try updating the source with the SVN trunk and then rebuild.
coderaider249 wrote:Does it work with bullet 2.79 libs ?

mubashar wrote:hello every one i am using irrbullet for raycast vehicle its almost fine but i have some confusions
1: i have seen raycasting demo in plain bullet the chassis collision file also rotates when we rotate vehicle but in my case i am using IrrBullet when i rotate vehicle collision file don't rotate but changes its position fine.
2: tires should also be rigid body ? or i can just use them as sceneNodes and get their transformation. (irrbullet)
3: vehicle tunneling in fast motion is occurring i am trying to setccdvalues but it seems to be not working any help please? or i might giving wrong values? (irrbullet)
your help will be highly appreciated


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