Sorry about the extra post, but I wanted all irrBullet users to know that I forgot to tell everybody that I've figured out why simulation was so slow before. (I fixed this a few months ago).
It was the convex-convex multi-point iteration, which I created the irrBullet world with.
I removed this and it's much faster.
I might make a struct for creation of the irrBullet world so that the developer has more control over the simulation techniques.
Also, I've been working on irrBullet AngelScript bindings for my own game. Once I clean them up, I'll be including them with the irrBullet library. With these I will be including the Irrlicht bindings found in irrExt (if I remember correctly) since the bindings rely on this for the irrlicht data types.


