Boids went Sourceforge

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randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Boids went Sourceforge

Post by randomMesh »

Hi,

because i worked on my Flocking Boids Demo the last few days and there were a lot of nice improvements, i thought i gonna share it.

I made a project on Sourceforge with binaries for Linux and Windows, a few screenshots, a video and access to latest SVN trunk.

Before downloading, please keep in mind that this is work in progress.

From now on, the project is called: Katastrophe :D
"Whoops..."
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Thanks for sharing. :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
CuteAlien
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Post by CuteAlien »

Yeah, great project!
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timetokill
Posts: 74
Joined: Tue Jul 22, 2008 4:28 am
Location: Los Angeles

Post by timetokill »

Thanks for sharing it! Great work on it... I've been wanting to implement a boids-like system, but where the boids can only move in a tube of some sort, or in a tunnel. I wonder how hard that would be...
netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: Boids went Sourceforge

Post by netpipe »

cant wait to play with this one in game :)
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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