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Re: SPARK open-source advanced particle engine

Posted: Sun Mar 25, 2012 8:21 pm
by REDDemon
spark 2 is great :) also the last stable release is great (and compiles better).

Re: SPARK open-source advanced particle engine

Posted: Mon Mar 26, 2012 5:42 pm
by Darktib
@REDDemon: thx!

@RdR: please open a thread here, it will be easier for us to fix the problem.

Re: SPARK open-source advanced particle engine

Posted: Sun Apr 01, 2012 4:06 pm
by qidaozhilong2
Darktib,

Its so impressive to me.
I've test this SPARK demos on my HTC phone.
Greaaaaaaaaaaaaaaaaaaat job!

Re: SPARK open-source advanced particle engine

Posted: Sun Jun 10, 2012 9:19 am
by JuggernautIRR
How do I use this spark2 particle engine from within irrlicht code ?

Re: SPARK open-source advanced particle engine

Posted: Mon Jun 11, 2012 4:17 pm
by Darktib
There is a demo using Irrlicht, you just have to use the Irrlicht renderers. Download the latest sdk (SPARK1.5), or better, the latest SVN (SPARK 2), the demo is quite straightforward.

Re: SPARK open-source advanced particle engine

Posted: Mon Jun 11, 2012 6:15 pm
by Granyte
Has spark been updated to work with irrlicht 1.8?

Re: SPARK open-source advanced particle engine

Posted: Tue Jun 12, 2012 3:56 pm
by Darktib
The only part of SPARK that uses Irrlicht are SPK::IRR::Renderers, and they work with the latest SVN version of Irrlicht. There is still on or two graphic bugs related to transparency, but at least for one it is an Irrlicht bug.

Re: SPARK open-source advanced particle engine

Posted: Tue Jun 12, 2012 4:28 pm
by Granyte
Thanks last time i chequed they changed something in the transparency rendering that fixed the transparency bug but also broke the IRR renderer.

Also on an unrelated mather would it be possible to use shaders on the particle rendered with spark in irrlicht?

Re: SPARK open-source advanced particle engine

Posted: Tue Jun 12, 2012 7:46 pm
by REDDemon
yes. You can still set material with irrlicht and then render triangles with spark. I think that will work There is no shader unbinding unless irrlicht setup another material.

Re: SPARK open-source advanced particle engine

Posted: Fri May 29, 2015 8:22 am
by robmar
Trying to download spark2 from https://svn.code.sf.net/p/sparkengine/c ... _pipeline/

Created a folded, asked Tortoise to import the files, but then Sourceforge asks for login credentials.

Anyone know what the login is?

Re: SPARK open-source advanced particle engine

Posted: Fri May 29, 2015 9:02 am
by CuteAlien
You shouldn't need login for just reading. What's your exact command?

Re: SPARK open-source advanced particle engine

Posted: Fri May 29, 2015 9:35 am
by robmar
I really find Tortoise cryptic to use, so I used DownloadThemAll in Chrome. But it asks for login.

(Edit) With Tortoise, I created a new folder, then right clicked, import... but get an error saying couldn't find type data on "https://svn.code.sf.net/p/sparkengine/c ... _pipeline/"

Re: SPARK open-source advanced particle engine

Posted: Sun May 31, 2015 7:31 am
by REDDemon
It should be "Checkout" not "import". Really look some video on youtube about tortoise, if you don't do branching or mergin using tortoise is really easy. (and anyway SourceForge credentials can be accessed from your sourceforge profile ;) ) take the time you need to learn basics of SVN and try to get as much as possible of GIT, you'll need it as software developer (even if you work alone)

Code: Select all

svn checkout svn://svn.code.sf.net/p/sparkengine/code/trunk sparkengine-code
you can also download a snapshot thanks to SF web interface:

https://sourceforge.net/p/sparkengine/c ... r_pipeline

Re: SPARK open-source advanced particle engine

Posted: Mon Jun 01, 2015 10:14 pm
by Darktib
REDDemon and cutealien said it ;)

BTW, I'm currently switching to git so I can abandon sourceforge (finally!).

Re: SPARK open-source advanced particle engine

Posted: Mon Jun 01, 2015 10:56 pm
by robmar
Thanks for the advice REDDemon, will follow up on that. I had downloaded a snapshot before but there was a function that wasn't linking from a dll that was included, and had the function, so hope this time it will work!