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Re: New High Tech Engino

PostPosted: Thu Mar 07, 2013 3:39 am
by tecan
updated to current irrlicht looking for help if anyone wants to help. probably tackle scripting next.

Re: New High Tech Engino

PostPosted: Tue Jun 04, 2013 11:10 pm
by tecan
Got the python scripting system working fairly good, cleaned alot up, moved the demo repository. hopefully i can get some help putting it together soon.

Re: New High Tech Engino

PostPosted: Sat Jun 08, 2013 4:05 am
by tecan
Image

Re: New High Tech Engino

PostPosted: Mon Sep 16, 2013 1:03 am
by tecan
good news it builds on windows though dont go trying anytime soon its going to take a month for me to update the build files and libs
Image

Re: New High Tech Engino

PostPosted: Mon Sep 16, 2013 6:37 am
by tecan
ok instructions in the README on how to compile

Re: New High Tech Engino

PostPosted: Tue Apr 28, 2015 5:01 pm
by tecan
https://github.com/tecan/Luna did a little more work to it, just got back in the groove again.
http://imgur.com/MSX2JGC

Re: New High Tech Engino

PostPosted: Sun Jun 05, 2016 1:06 pm
by tecan
getting to that point where its readable and tooled up. looking for coders , artists, game designers.

Focus List
- need to make ribontrail node spit dirt from the car tires - / shocks aswell ik constraints if you gotem.
- codeeditor
- input/joystick/gamepad manager
- networking

Re: New High Tech Engino

PostPosted: Tue Aug 16, 2016 11:26 pm
by tecan

Re: New High Tech Engino

PostPosted: Sat Dec 09, 2017 9:22 am
by tecan
Update, have networking, code editor and trees going now

could use some help with the scripted gui portion im not really sure how to string it together with working events.