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Re: New High Tech Engino

Posted: Thu Mar 07, 2013 3:39 am
by netpipe
updated to current irrlicht looking for help if anyone wants to help. probably tackle scripting next.

Re: New High Tech Engino

Posted: Tue Jun 04, 2013 11:10 pm
by netpipe
Got the python scripting system working fairly good, cleaned alot up, moved the demo repository. hopefully i can get some help putting it together soon.

Re: New High Tech Engino

Posted: Sat Jun 08, 2013 4:05 am
by netpipe
Image

Re: New High Tech Engino

Posted: Mon Sep 16, 2013 1:03 am
by netpipe
good news it builds on windows though dont go trying anytime soon its going to take a month for me to update the build files and libs
Image

Re: New High Tech Engino

Posted: Mon Sep 16, 2013 6:37 am
by netpipe
ok instructions in the README on how to compile

Re: New High Tech Engino

Posted: Tue Apr 28, 2015 5:01 pm
by netpipe
https://github.com/netpipe/Luna did a little more work to it, just got back in the groove again.
http://imgur.com/MSX2JGC

Re: New High Tech Engino

Posted: Sun Jun 05, 2016 1:06 pm
by netpipe
getting to that point where its readable and tooled up. looking for coders , artists, game designers.

Focus List
- need to make ribontrail node spit dirt from the car tires - / shocks aswell ik constraints if you gotem.
- codeeditor
- input/joystick/gamepad manager
- networking

Re: New High Tech Engino

Posted: Tue Aug 16, 2016 11:26 pm
by netpipe

Re: New High Tech Engino

Posted: Sat Dec 09, 2017 9:22 am
by netpipe
Update, have networking, code editor and trees going now

could use some help with the scripted gui portion im not really sure how to string it together with working events.

Re: New High Tech Engino

Posted: Mon May 21, 2018 9:46 pm
by netpipe
made good progress in the scripted 2d image aspect of integration. midi player sounds and organisation. (linux only at the moment) cmake in some projects is the cause.

still looking for a good candidate to help with the scripting and feature integration. so far its just been me for some strange reason.

Re: New High Tech Engino

Posted: Mon Nov 19, 2018 5:11 am
by netpipe
https://www.zomfy.com/xaXlY3Q for linux mint - mate version this one is 3.6 gb(will try to make smaller next time) has everything compiled inside it already even the .o files. has working opengl glsl support and virtualbox extensions installed in nice setup mate environment.

update: trying google drive this time. zomfy failed the transfer i guess.

Re: New High Tech Engino

Posted: Mon Nov 19, 2018 11:48 am
by netpipe
https://drive.google.com/file/d/1S5XIUs ... sp=sharing , i have a tinycorelinux version on the way

Re: New High Tech Engino

Posted: Sat Dec 28, 2019 7:33 pm
by netpipe
emscripten port is working now. still much to do for sound and video
http://www.netpipe.ca/games/lunaengine/Luna.html

Image

Re: New High Tech Engino

Posted: Tue Mar 31, 2020 10:17 pm
by netpipe
sound and python are fully working now, i'm still surprised no one has picked this up yet because its the same set of repos as all the demos. emscripten still needs a bit of sound work and 2d images fix

Image

Re: New High Tech Engino

Posted: Tue Apr 14, 2020 6:10 pm
by netpipe
Image bulletblend reader now working again.