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Luna Game Engine

Posted: Thu Oct 01, 2009 10:25 pm
by netpipe

Posted: Sat Oct 03, 2009 9:38 pm
by netpipe
updated should build on windows now, libs included now aswell

Posted: Sat Oct 03, 2009 10:35 pm
by P1SQ4M
What did you have in mind? (Why bullet physics?)

Posted: Sun Oct 04, 2009 12:44 am
by netpipe
figured a FPS to start, and it should have vehicles + multiplayer. so far its close to being there. entity management and networking are whats mostly left.

Posted: Sun Oct 04, 2009 12:13 pm
by P1SQ4M
I'm looking for something without violence.

hey - Update

Posted: Tue Oct 27, 2009 6:16 pm
by netpipe
http://agnostic.sourceforge.net << website and forums active now.

Posted: Wed Oct 28, 2009 11:41 pm
by christianclavet
Thanks Tecan! I'm impressed that you tried to support also windows! Thanks!

Posted: Fri Oct 30, 2009 9:38 pm
by netpipe
http://img30.imageshack.us/img30/9827/screenshot5zn.png here's a screenshot , it finally builds no problems now. missing files are now there. beta 1 release comming soon. for those who dont allready have the SVN

Posted: Sat Jan 23, 2010 3:40 pm
by anoki
Hello,

any news about the project ?
It looks very promising !

Posted: Sun Jan 24, 2010 4:58 am
by netpipe
there seems to be a lack of intrest or help so i've been slowly plucking away at it. maybe in a few years it'll be ready.

Posted: Thu Jan 28, 2010 1:19 am
by GameDude
This looks interesting, I'm gonna look into a little.

Posted: Thu Jan 28, 2010 1:28 am
by cobra
I tried to help, but there were so many problems when compiling due to missing files and global linker/include settings, I gave up. :lol:

I'll try to compile the latest SVN and if I can, I'll try to contribute what I can.


EDIT: Latest SVN. No go. Ungodly amount of compile warnings, and then errors at the end. :?

Posted: Thu Apr 29, 2010 11:43 am
by netpipe
things should compile a bit better for windows users now, its a very large repository due to the /Stuff/Demos/ folder, hopefully i can try to split it up from the trunk but its really nice as it is for the time being. think the full repo download is about 600 mb hehe

sideNote when using luna.cbp build the debug targets , otherwise you have to deal with networking stuff in the main release version.

Posted: Thu Apr 29, 2010 3:01 pm
by slavik262
P1SQ4M wrote:What did you have in mind? (Why bullet physics?)
I'm looking for something without violence.
I think you're a tiny bit confused (that or I'm being trolled). Bullet is a physics library (just like Irrlicht is a graphics library). It can do physics with all sorts of objects, not just bullets.

Re: New High Tech Engino

Posted: Thu Aug 04, 2011 3:25 am
by netpipe
hmmm long time little go but still floating the boat