New High Tech Engino

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Re: New High Tech Engino

Postby tecan » Thu Mar 07, 2013 3:39 am

updated to current irrlicht looking for help if anyone wants to help. probably tackle scripting next.
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Re: New High Tech Engino

Postby tecan » Tue Jun 04, 2013 11:10 pm

Got the python scripting system working fairly good, cleaned alot up, moved the demo repository. hopefully i can get some help putting it together soon.
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Re: New High Tech Engino

Postby tecan » Sat Jun 08, 2013 4:05 am

Image
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Re: New High Tech Engino

Postby tecan » Mon Sep 16, 2013 1:03 am

good news it builds on windows though dont go trying anytime soon its going to take a month for me to update the build files and libs
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Re: New High Tech Engino

Postby tecan » Mon Sep 16, 2013 6:37 am

ok instructions in the README on how to compile
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Re: New High Tech Engino

Postby tecan » Tue Apr 28, 2015 5:01 pm

https://github.com/tecan/Luna did a little more work to it, just got back in the groove again.
http://imgur.com/MSX2JGC
Last edited by tecan on Tue Jun 21, 2016 4:10 am, edited 1 time in total.
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-- https://github.com/tecan/Luna Game Engine Status 90%
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Re: New High Tech Engino

Postby tecan » Sun Jun 05, 2016 1:06 pm

getting to that point where its readable and tooled up. looking for coders , artists, game designers.

Focus List
- need to make ribontrail node spit dirt from the car tires - / shocks aswell ik constraints if you gotem.
- codeeditor
- input/joystick/gamepad manager
- networking
Live long and phosphor!
-- https://github.com/tecan/Luna Game Engine Status 90%
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Re: New High Tech Engino

Postby tecan » Tue Aug 16, 2016 11:26 pm

Live long and phosphor!
-- https://github.com/tecan/Luna Game Engine Status 90%
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Re: New High Tech Engino

Postby tecan » Sat Dec 09, 2017 9:22 am

Update, have networking, code editor and trees going now

could use some help with the scripted gui portion im not really sure how to string it together with working events.
Live long and phosphor!
-- https://github.com/tecan/Luna Game Engine Status 90%
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Re: New High Tech Engino

Postby tecan » Mon May 21, 2018 9:46 pm

made good progress in the scripted 2d image aspect of integration. midi player sounds and organisation. (linux only at the moment) cmake in some projects is the cause.

still looking for a good candidate to help with the scripting and feature integration. so far its just been me for some strange reason.
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