Ovidiu wrote:guys...when I try to compile an example, it says that I have no "ode_singled.lib"
Where can I find that, or how to make that?
When I compiled ode 0.11.1 it came out only "ode_doubled.lib"
Any Idea?
void CIrrOdeDevice::geomTrimeshDataBuildSimple(u32 iData, IAnimatedMeshSceneNode *pNode) {
IAnimatedMesh *pMesh=pNode->getMesh();
f32 sx=pNode->getScale().X,sy=pNode->getScale().Y,sz=pNode->getScale().Z;
u32 i,j,ci,cif,cv;
IMeshBuffer *pBuffer;
for(u32 i=0; i<pMesh->getMeshBufferCount(); i++) {
pBuffer=pMesh->getMeshBuffer(i);
INDEXCOUNT(iData)+=pBuffer->getIndexCount();
VERTEXCOUNT(iData)+=pBuffer->getVertexCount();
}
**** CIrrOdeWorld::initPhysics
add space to world
CIrrOdeWorld::initPhysics: init geom
==> 1
ic: 1572864, vc: 263169, iData: 9
263169 .. 1572864
position: 0.00, 0.00, 0.00
Performance is definetely *way better* when using heightfield
- I may try to scale it, but are you saying its not going to work anyways? This is what I need it for.. If you do ask the SDK Team, let make know.. I would hate to go back to irr-newton, yuck!If you want to use it for your character to run or drive around on top of it it's not good enough
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