@ulao: thanks for the compliment, I guess I'm currently turning red (lucky me noone's around right now

).
@sky-fox: I have tried to get it working yesterday, and I partly succeeded. The car is working, but it still sinks into the ground a bit (maybe try to modify the size of the spheres you use for the wheels). You can download a modified version at
http://bulletbyte.de/download/SkyFox_game.zip (I'll leave it there for a week or so). Here are some issues I stumbled upon:
- you don't need to set every parameter of the surfaces manually, by default the flags are disabled
- initialize the attributes in order. Add a hinge to the car and set it's position and the other stuff, and then add the wheel, not vice versa. If you don't do this in order it seems to confuse the wrapper quite a bit
- you shouldn't set the positions of the child nodes. If you attach a node to another (e.g. the hinges to the body) you set the position of the hinge to the right position and attach the wheels at (0,0,0)
- set the hi and lo stop of the steering axes of the hinge two joint, this way it stays in this position (or attach a CIrrOdeServo to those joints).
If you really want to hard-code the levels I have a tip: install IrrEdit and the IrrOdEdit plugin and save the scene before initializing physics (which breaks the scene graph tree), this way you can see where all the nodes are and might be able to figure out what's wrong. It also helps to give a unique name to every node.