blockNode:setParent( phyWorld )
blockColNode = scene:addSceneNode( "CIrrOdeGeomTrimesh", blockNode )
blockColNode:removeFromPhysics() -- This doesn't do anything?
Brainsaw wrote:Hmm ... a geom or body should be removed this way. The current version doesn't remove a geom automatically if it is attached to a body, but the rest should work.
In my project (Stunt Marble Racers) I always use "CIrrOdeManager::closeODE" to clear all collision data when a new level is loaded, this works fine (at least in my project )
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