Hello,
I know it's been some time since I posted an update, but now I did some change:
if you now have a static trimesh, i.e. an ODE trimesh that is not assigned to a body, it has more than one set of surface parameters, in detail there is one set for each material the 3d file contains. These sets can be controlled using the IrrOdEdit plugin, and it is also possible to reference already defined sets.
I stumbled upon this when I was implementing the game I am currently working on (will be announced in this forum later): There are racetracks in this game, and it is imho nice to have e.g. the road and the grass aside the road in one 3d file (makes it easier to model), but as gass is more slippery than the road there is a need to define various surface parameters here. Works fine as far as I have tested it. I also added a tutorial to show how you can define various parameter sets using the IrrOdEdit plugin for IrrEdit.
