IrrODE - an Irrlicht - ODE wrapper (now with SVN)

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ulao
Posts: 274
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

Yeah the build is good. I think the remove world is not an issue, seem to run ok with it commented out. As you said its just not needed.

on the capsule thing.. I saw the irrodeedit.dll was changed. So I dropped that in irredit and when I move my new GC under my animated mesh irredit crashes.
update, ok any irredit moment crashes? I tried to recreate it from scratch and every time I move a ode object it crashes. For example, I created a wold and a body. Then I move the body under the world and I get the error report crash. If I get time I may try to dll hook it and get the debut info.
Brainsaw
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

damn ... didn't crash on my system (I think). I'll give it a try and create a scene from scratch, I do normally just edit the IrrOdeCar scene.
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Brainsaw
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

damn ... didn't crash on my system (I think). I'll give it a try and create a scene from scratch, I do normally just edit the IrrOdeCar scene.
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mongoose7
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Joined: Wed Apr 06, 2011 12:13 pm

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by mongoose7 »

ulao wrote:Yeah the build is good. I think the remove world is not an issue, seem to run ok with it commented out. As you said its just not needed.

on the capsule thing.. I saw the irrodeedit.dll was changed. So I dropped that in irredit and when I move my new GC under my animated mesh irredit crashes.
update, ok any irredit moment crashes? I tried to recreate it from scratch and every time I move a ode object it crashes. For example, I created a wold and a body. Then I move the body under the world and I get the error report crash. If I get time I may try to dll hook it and get the debut info.
You can't just drop in a new DLL (it's not written in 'C'). You have to recompile your whole project.
ulao
Posts: 274
Joined: Fri Mar 28, 2008 2:13 am

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

I think there is something I said that you took the wrong way? For some clarity what dll are your referring to?

Also to clarify any comets I made about my project dll's, if I say I dropped in a new dll and tried it, that would assume I did a rebuild. I figure I would not have to mention everything I did.

Now I know I mentioned dropping the new irrodeedit.dll in. This of course has nothing to do with my project. I meant dropping it in the plug-in folder for irredit, I assume you knew that as the irrodeedit.dll is not needed for my project ( its just a plug-in for irredit) ?
booe
Posts: 76
Joined: Thu Jul 29, 2010 2:12 pm

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by booe »

ulao wrote: Also to clarify any comets I made about my project dll's, if I say I dropped in a new dll and tried it, that would assume I did a rebuild.
Oh yeah, comets are really dangerous. They can fall from the sky, hit your PC, and ka-boom!
ulao
Posts: 274
Joined: Fri Mar 28, 2008 2:13 am

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

Agreed they can be quite annoying, almost as annoying as trolls.
Brainsaw
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Location: Bavaria

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

I'll see if I can find some time this evening to upload a new version. I have added a VC version of the IrrOdeTestbed test program (which works without problems on my system, including the capsule test).
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ulao
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

Was the test bed made from irredit?
Brainsaw
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

Yes. It containts some scenes, all from IrrEdit, like the "hello world" bouncing ball or a controllable helicopter. Each scene is designed to test a single part, e.g. the capsules.
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ulao
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

sounds good, let me know when its up ;)
Brainsaw
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

I have upgraded my computer to Windows7 this weekend, and I think it'll take me some more days until I'm really finished with that. Btw: would it be OK to use VC2010 from now on? I'm currently downloading it.
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ulao
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Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by ulao »

Do you think 2010 libs will cause link errors since I use 2008 for my main project? I cant think of any issues off hand?

Yeah I took the win7 plunge a bit way back. Its not bad once you get used to it I 'pos. I just installed win7 64 this weekend actually.
Brainsaw
Posts: 1176
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Location: Bavaria

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by Brainsaw »

No new functionality, but I have moved the VC projects from VC2008 to VC2010 and added the IrrOdeTestbed to the VC projects.

@ulao: I'm not sure ... I don't think that it's compatible, but you can either google or just test it. I don't have any VC2008 any more.

I already use Win7 on my notebook and at work, so I'm used to it, and after more than 10 years I thought why not drop XP and upgrade ;)
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kerouinci
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Joined: Sat Jun 23, 2012 10:02 pm

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

Post by kerouinci »

I was very confused trying to compile the IrrOdeTestBed. I think you forgot to include the source directory because it's referencing it and it doesn't exist. Any fix?

Nevermind. Got the folder from here: http://irrode.svn.sourceforge.net/viewvc/irrode/trunk/
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