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Posted: Tue Nov 10, 2009 11:01 am
by JP
There is no version available. 0.2 is the latest version, in another thread.
give me a help
Posted: Wed Nov 18, 2009 9:25 am
by flyrxue
the download link was disable,who can give me a copy or a download link
my email :
flyrxue@163.com
Re: give me a help
Posted: Fri May 06, 2011 2:47 pm
by carlos001
flyrxue wrote:the download link was disable,who can give me a copy or a download link
my email :
flyrxue@163.com
hi
if you have the link for download irrPhysx0.3 please send it to me
my email:
marlenyu@infomed.sld.cu
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Posted: Thu Feb 02, 2012 2:14 pm
by robmar
All the links are broken on this page, can anyone update?
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Posted: Wed Jun 27, 2012 1:13 pm
by aburt11
does anyone know how to fix this??
Code: Select all
/*
u32 current = device->getTimer()->getRealTime();
u32 original = 0;
u32 PhysicsTime = ((current - original)/1000);
// Set the physics simulation going
physxManager->simulate(TimeElapsed);
// Wait for the physics simulation to finish
physxManager->fetchResults();
// Render Physx debug data
physxManager->renderDebugData(video::SColor(225,255,255,255));
*/
its for the main loop btw
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Posted: Wed Jun 27, 2012 7:09 pm
by zerochen
what do you mean by how to fix it?
- remove the /* */ ?
- original is always zero
- if (current - original) < 1000 than PhysicsTime is always zero
- TimeElapsed is not declared
what are you expecting? what is the error?
Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper
Posted: Thu Jun 28, 2012 1:14 am
by aburt11
i commented out the code so the program would work -_-
but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.