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Posted: Tue Nov 10, 2009 11:01 am
by JP
There is no version available. 0.2 is the latest version, in another thread.

give me a help

Posted: Wed Nov 18, 2009 9:25 am
by flyrxue
the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com

Re: give me a help

Posted: Fri May 06, 2011 2:47 pm
by carlos001
flyrxue wrote:the download link was disable,who can give me a copy or a download link
my email :flyrxue@163.com
hi
if you have the link for download irrPhysx0.3 please send it to me
my email: marlenyu@infomed.sld.cu

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Posted: Thu Feb 02, 2012 2:14 pm
by robmar
All the links are broken on this page, can anyone update?

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Posted: Wed Jun 27, 2012 1:13 pm
by aburt11
does anyone know how to fix this??

Code: Select all

        /*
        u32 current = device->getTimer()->getRealTime();
                u32 original = 0;
                u32 PhysicsTime = ((current - original)/1000);
                // Set the physics simulation going
                physxManager->simulate(TimeElapsed);
        
                // Wait for the physics simulation to finish
        physxManager->fetchResults();
        
                // Render Physx debug data
                physxManager->renderDebugData(video::SColor(225,255,255,255));
        
        */
its for the main loop btw

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Posted: Wed Jun 27, 2012 7:09 pm
by zerochen
what do you mean by how to fix it?

- remove the /* */ ? :D
- original is always zero
- if (current - original) < 1000 than PhysicsTime is always zero
- TimeElapsed is not declared

what are you expecting? what is the error?

Re: IrrPhysx 0.3 - Nvidia Physx 2.8.1 wrapper

Posted: Thu Jun 28, 2012 1:14 am
by aburt11
i commented out the code so the program would work -_-

but i dont understand how to get the elapsed time so the physics simulation will step thgough as it needs the elapsed time to calculate.