
bayofxyz wrote:Is there anyone got trouble like me?
- all of texture that I draw as button are invert(they are "unknow" button).
- Text font changed(noticed at green), I can't read them :p

bayofxyz wrote:Wow, Thank you for solution
DepthT = gpu->addHighLevelShaderMaterial(
sPP.ppShader(SHADOW_PASS_1V[shaderExt]).c_str(), "vertexMain", video::EVST_VS_2_0,
sPP.ppShader(SHADOW_PASS_1PT[shaderExt]).c_str(), "pixelMain", video::EPST_PS_2_0,
depthMC, video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); DepthT = gpu->addHighLevelShaderMaterial(
sPP.ppShader(SHADOW_PASS_1V[shaderExt]).c_str(), "vertexMain", video::EVST_VS_2_0,
sPP.ppShader(SHADOW_PASS_1P[shaderExt]).c_str(), "pixelMain", video::EPST_PS_2_0,
depthMC, video::EMT_SOLID);
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("Data/cube.X"));
node->setMaterialTexture(0, driver->getTexture("Data/test.png"));
node->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
node->setScale(core::vector3df(0.5f, 0.5f, 0.5f));
node->getMaterial(0).NormalizeNormals = true;
node->setPosition(core::vector3df(50,50,100));
effect->addShadowToNode(node, EFT_NONE, ESM_BOTH);

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