2. Finish animation integration.
You mean like exporting animated blender model to irrmesh? Are we going to have to update to latest irrlicht version for that? Will this be able to replace sturdy and proven method of "exporting to 3ds - importing to milkshape - exporting to milkshape ascii - importing to characterfx - adding skeleton and animating - exporting to b3d - loading to irrlicht"?