irrb 0.4 (Blender Exporter)

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pc0de
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irrb 0.4 (Blender Exporter)

Post by pc0de »

irrb is a Blender exporter that exports Blender scene and static mesh data to the native Irrlicht scene (.irr) and mesh (.irrmesh) file formats.

Download links:
http://code.google.com/p/tubras/wiki/irrb

Change Log:
changes.txt

User Guide:
irrbUserGuide-0.4.pdf

Tutorials (Light Mapping & Transparent Materials) are located here:
http://code.google.com/p/tubras/wiki/irrbTutorials

Notes:
02/13/2009 - If you plan on using the binary mesh (.irrbmesh) reader/writer in your own application, you will need to compile those source files against revision 2200 (or later) of the Irrlicht trunk.

Screen Shots:

(irrb-0.4.blend) (irrb-0.4.blend iwalktest video)
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(08-Fog.blend)
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(04-Billboard.blend)
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(03-Skybox.blend)
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Please use this thread to post questions relating to irrb.

Enjoy!
Last edited by pc0de on Thu Dec 31, 2009 8:22 am, edited 4 times in total.
BlindSide
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Post by BlindSide »

Oh cool, this is nice. I can't wait for a binary/animated version.

Can you do a lightmapped scene in Blender and export it straight to Irrlicht? (That's what you seem to be doing in the screenshot.)
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MasterGod
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Post by MasterGod »

I've been waiting for it since Halifax (I think it was him) told us about it, Great Job!
It would be very useful to many so Thanks for sharing.

P.S
How about changing the subject to "IrrBlend - <whatever you wrote there in the black bar in the nice logo you made>"

Oh and can we see the todo list please?
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pc0de
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Post by pc0de »

BlindSide wrote:Can you do a lightmapped scene in Blender and export it straight to Irrlicht?
Yes, you can bake lightmaps into a second UV layer and then export both the diffuse and lightmap layers as an Irrlicht material (lightmap, lightmap_m2, lightmap_m4, etc.).
I'll add this as a tutorial within the next couple of days.
MasterGod wrote:How about changing the subject to "IrrBlend...
I've renamed the exporter to irrb (less key strokes) - probably should change the logo.
The "todo" list is at the top of the docs.
MasterGod
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Post by MasterGod »

Wow, nice.
It seems it's gonna be a dream for any Irrlicht-Blender user.
And I really like the name IrrBlend, I don't think you should change it :wink:
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Dev State: Abandoned (For now..)
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pc0de
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Post by pc0de »

Sorry to disappoint you but irrb it is - the wiki/source is built around it, plus it reminds me of some fun things I used to do in my youth...
Halifax
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Post by Halifax »

Yeah wow I am very happy that this is finally at a stable release. And I to can't wait for the animated/binary version also, as this would basically be the complete package then.
TheQuestion = 2B || !2B
MasterGod
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Post by MasterGod »

The 'complete package' as you put it sounds so amazing I would learn Blender just to be able to use it :D
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Dev State: Abandoned (For now..)
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Luke Dean
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Post by Luke Dean »

Thank you so much for this!
My project stalled months ago because I couldn't find a set of exporters/importers that could nicely get my meshes from Blender to Irrlicht. This tool looks like it could be far more useful than anything I've tried, because it cuts out the intermediate format.
You've given me hope. :)
I look forward to using this.

Since you're soliciting comments on the documentation, I'd like to suggest that when you mention iMeshCvt on the irrb page, you may want to give a link to it, or at least say that it's part of the irrbUtilities. I wasn't sure where to get iMeshCvt when I read the instructions.
pc0de
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Post by pc0de »

Thank you for the kind words and suggestion - docs updated.
FuzzYspo0N
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Post by FuzzYspo0N »

Just a heads up but Niko (irrlicht creator) featured this on his blog, good work mate.
http://www.irrlicht3d.org/
Midnight
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Post by Midnight »

and I've also added it to the wiki..

although I haven't worked out why it's failing on me yet :P
http://www.irrlicht3d.org/wiki/index.ph ... .Exporters

8)
Midnight
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Post by Midnight »

Image
Image

works great yer teh bestest! 8)
pc0de
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Post by pc0de »

Thanks Midnight for adding this to the Exporter list.

FYI, I updated the original post with a link to the irrb tutorials.
MasterGod
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Post by MasterGod »

Man this thing is so awesome it could completely replace IrrEdit when it's ready! Wow..
Keep it up! You have done great job so far. Kudos.

I'm looking forward to seeing it evolve and become an essential tool for Irrlicht users.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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