3D to Sprite

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BlindSide
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Post by BlindSide »

Cool I might find a use for this...
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Lekane
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Post by Lekane »

gotta agree, that's a brilliant yet simple idea
sio2
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Post by sio2 »

Are you allowing for symmetry? You may be able to cut down on the number of sprites if the app can do a bit of mirroring and stuff...
Vsk
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Post by Vsk »

Amazing!. It is realy usefull. Good for the last level of LOD. And some 2c games.

Brilliant.
Lonesome Ducky
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Post by Lonesome Ducky »

sio2 wrote:Are you allowing for symmetry? You may be able to cut down on the number of sprites if the app can do a bit of mirroring and stuff...
Well I plan on making a library for rendering the sprites created by this, I will probably put image mirroring in that. Until then, I guess it's really up to the user to mirror it, you just need to render one side of the orbit and use your own tools to flip it.

Thanks for the comments everybody, I plan on releasing a new version within a few days.
Lonesome Ducky
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Post by Lonesome Ducky »

Image

Well it has been more than a few days, but here is the new version.

http://www.mediafire.com/?isnieujmktj


New Features:

Ability to save and load preferences

Ability to change background rendering color

Now shows what orbit and frame the model is on

Custom Elevation and Orbit

Fixed some memory leaks

Fixed a problem where first orbit had less frames

You now have the option to save with dimensions of 2^n or not



Planned Additions:

Dynamic Lighting (still)

Finish cropping




Controls:
A: Zoom out
Z: Zoom in
W: Raise elevation
S: Lower Elevation
Arrow Keys: Move Camera
xray
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Post by xray »

Nice tool Ducky... :) but I have some problems here. First one is that I cant load b3d files and md2 will load but without the textures! And loading preferences will crash your app!
Lonesome Ducky
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Post by Lonesome Ducky »

MD2s don't load with textures in irrlicht, so just use the open model or texture like the mesh viewer example to open the texture. As for your other problems, this new version should fix them: http://www.mediafire.com/?umlc9go1mll

The b3d problem was because I forgot to add it to the supported models list, and the preference loading is because whenever you changed the directory to look for a model, it changed where the program looked for preferences, or it could be that you just didn't click on one and it tried reading nothing. All three of these problems have been fixed though, thanks to your report. If you find any problems in this version, be sure to tell me. :wink:
IPv6
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Re: 3D to Sprite

Post by IPv6 »

Lonesome Ducky wrote:This is a program I made to turn a 3d model into a 2d sprite sheet.
heh :) We are using Povray for the same thing for our games
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shadowslair
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Post by shadowslair »

Heheheeee this is nice! It would have been really useful three years ago when I created iso games on GamaMaker...

It is cool for sure. Keep up...
:wink:
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lostclimategames
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Post by lostclimategames »

^^ or 5 years ago for me :P oh the joys of gamemaker 3.2 :P 7 sucks and i wont use it.
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tinhtoitrangtay
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Post by tinhtoitrangtay »

Link dead
Virion
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Post by Virion »

you can persuade niko to use it as he has been doing an isometric rpg. :D
Lonesome Ducky
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Post by Lonesome Ducky »

Oh sorry about that, here's a new link: http://lonesomeducky.googlepages.com/3dtoSprite.zip
This one is faster too.
I'm not sure if I'm going to continue to develop this but if anyone is still interested in it, I guess I could try.
netpipe
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hey ;)

Post by netpipe »

i love this app, it runs well in wine too. but a native linux or source version would be wonderbar.

Regards, Clayton
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