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Posted: Thu Dec 27, 2007 8:01 pm
by FuzzYspo0N
thats cool nadro. keep up the good work

Posted: Thu Dec 27, 2007 8:19 pm
by Vsk
Hybrid, I don't think he passed away something that simple like impleminting the function he declared.
Besides Xray use this for his skeletar animation (But maybe he using the 1.4 -don' remember :roll: ).

Acki the bug is this?

Thanks.

Posted: Fri Dec 28, 2007 7:11 pm
by Acki
No, the problem seems to be that he's using .NET and .NET is not supported by my IrrExtensions!!!

Posted: Fri Feb 01, 2008 8:24 pm
by MasterGod
I want to separate the AVI player and add it to my engine but I can't seem to succeed in separating it.. Can you help me with that?

Posted: Fri Feb 01, 2008 11:23 pm
by Acki
what do you mean by separate it ??? :shock:
If you only select the player as extension you only get the player added to the engine... ;)

Posted: Sat Feb 02, 2008 12:49 am
by MasterGod
But where does it add it, I mean there are the three AVIPlayer files, interface and class and I guess you modified the scene manager too. What else did it modified? I want to separate it from the extended irrlicht (which was made by your app) and add it to my project.

Posted: Sat Feb 02, 2008 1:56 am
by Acki
then simply copy the 2 CAVIPlayer files to your project's folder and add them to the project... ;)
but then you'll have to instantiate and delete the player in your project by your self... ;)
This should work, too... :lol:

Posted: Sat Feb 02, 2008 2:22 am
by MasterGod
So the only code outside CAVIPlayer and IAVIPlayer is that create method in ISceneManager?

Posted: Sat Feb 02, 2008 3:22 am
by Acki
no, overall there are this files changed:
  • include\irrlicht.h
    include\ISceneManager.h
    CSceneManager.h
    CSceneManager.cpp
    include\IAVIPlayer.h
    CAVIPlayer.h
    CAVIPlayer.cpp
but if you want it only in a single project you'll need just this files to add to the project:
  • CAVIPlayer.h
    CAVIPlayer.cpp
if you want to know what changes are made, just look into the tool file tool.104.dat in the IrrExtensions tools folder, it's just a XML file... ;)

Posted: Wed Feb 20, 2008 3:32 am
by Acki
Hi,
I updated the ILensFlareSceneNode and the IDecalSceneNode to v1.4 !!!

And I added a new object: IGUICompass
it's based on the code I found in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=16887
but I overworked it and added some features... ;)

have fun with it !!! :lol:

Posted: Mon Mar 31, 2008 7:26 pm
by Acki
Hi,
I just ported the mesh protection (en-/decoding) and the setOverrideFont function for IGUIListbox to v1.4 !!! 8)

all extensions that could be ported to v1.4 are ported now !!!
those who are not avilable for v1.4 are already added by the developers...

have fun !!! ;)

Posted: Wed Apr 02, 2008 1:43 pm
by sp00n
Hi
As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26921
But there is need to fix some things for the universal use of it:) (like a right dropping the fonts, but for a now i use that version without problems and leaks 'cause it is a specific of my projects (i haven't need to change a fonts in run-time, but may be it will be needed for somebody)
Thanks for extension.
Good luck:)

Posted: Wed Apr 02, 2008 2:32 pm
by Acki
Hi,
I'm glad you like my extensions !!! ;)

but I'm not sure what you want to tell me ??? :shock:
sp00n wrote:Hi
As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26921
But there is need to fix some things for the universal use of it:) (like a right dropping the fonts
of course I override the font for all items, just like the old listbox does with the default font...
but what does your code have to do with my extension, or do you want me to use your changes instead of mine ???
also textures must not be dropped, because you use getFont(...) to load a font and not createFont(...) (even there is no createFont function in Irrlicht) !!! ;)

Posted: Wed Apr 02, 2008 3:38 pm
by sp00n
Acki wrote:Hi,
but I'm not sure what you want to tell me ??? :shock:

of course I override the font for all items, just like the old listbox does with the default font...
but what does your code have to do with my extension, or do you want me to use your changes instead of mine ???
also textures must not be dropped, because you use getFont(...) to load a font and not createFont(...) (even there is no createFont function in Irrlicht) !!! ;)
oh, i meant that in the topic i linked above realised Overriding font of the any item of listbox (like your override color, it is suitable for the chatboxes - different channels shown by different colors and fonts), not for all items :) If you want you can use my code oh course, it was just a liitle addition to Irrlicht GUI listboxes from me:)

Posted: Wed Apr 02, 2008 6:55 pm
by Acki
ahh, I see... :lol:
well, I'll keep that in mind...
even I assume the developers will add a setItemOverrideFont, because I think it's pretty strange that they add a function to override the color but not the font... :lol: