Realistic water scene node

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Postby elvman » Sun Mar 09, 2008 8:35 pm

Maybe somebody can give me a place on the SVN, so that I can upload changes faster?
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Postby cooljayman » Mon Mar 10, 2008 5:45 am

elvman where can i get the latest version? btw, it looks great!
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Postby Nadro » Mon Mar 10, 2008 12:16 pm

Good work elvman! :) This water looks very nice :)
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Postby bloodbao » Tue Mar 11, 2008 2:59 am

i don't know why it return 0 (no error),but call exception,when i exit the demo!
if i remove
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WaterMesh->drop();
camera->drop()

add in main file add
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WaterSceneNode->drop()

it can work fine!I use the latest SVN!
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Postby Donner » Sun Mar 16, 2008 8:29 pm

Hmm... I have a problem:

If I look to the water and there is a part of the terrain under it, I see the ground but not the sky reflections... How can I make the reflections stronger and how can I make, that the water is less transparent?


Thank you
D.
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Postby m_krzywy » Thu Mar 20, 2008 9:06 pm

Have problem with included stdafx.h. Can someone upload bunch of .h files that are needed to implement it? Using DevCpp. Irrlicht 1.3.1.
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Re: Realistic water scene node (updated)

Postby rogerborg » Fri Mar 21, 2008 8:58 am

elvman wrote:Ok, finally I release the realistic water scene node.


Oooooh. Purty.

elvman wrote:License
Realistic water scene node is released under BSD license. It means that you can use Realistic water scene node in any commercial or noncommercial product, but you (the licensee) must mention my name in the credits of your product and the credits must stay in the source code of the Realistic water scene node.


Just FYI, the advertising clause was removed from the BSD license in 1999. You might want to disambiguate which version you're referring to.
Please upload candidate patches to the tracker.
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Postby hybrid » Fri Mar 21, 2008 10:12 am

Wasn't it just the necessity to mention Berkeley which was removed?
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Postby shadow2kx » Mon Apr 21, 2008 12:37 am

Do you know if it's possible to use it with c#?
Is a dll planed to be made? I tryed to do it myself but it seems not to work :(
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Postby BlindSide » Mon Apr 21, 2008 3:38 am

shadow2kx, it would be possible but you would have to integrate it yourself. Alternatively, there is actually a C# realistic water scene node already made by DeusXL (The guy who works on Irrlicht.NET CP), you will have to search on the .NET forum for that.
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Postby Zeuss » Mon Apr 21, 2008 12:31 pm

hey elvman would you like to add this to the IrrExt project?

I am sure me and many others would appreciate it. If so pm me your sourceforge account and I will add you to the developers list.
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Postby Tr3nT » Thu Apr 24, 2008 4:53 pm

why i get this error????

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[linker error] undefined access to "winmain@16"
Id returned 1 exit status
[build error] [project.exe] error 1


i'm using irr 1.4 DX 9.0 compiled....is for this ?????
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Postby JP » Thu Apr 24, 2008 7:11 pm

try renaming your main function to winmain instead.
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Postby Vsk » Thu Apr 24, 2008 7:33 pm

Zeuss wrote:hey elvman would you like to add this to the IrrExt project?

I am sure me and many others would appreciate it. If so pm me your sourceforge account and I will add you to the developers list.


Please tell me that he has said "yes"!.
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Postby Tr3nT » Fri May 02, 2008 3:39 pm

why i get all blue?????
all the surface is blue.......
and it's a bit better only in specific position but the edge i s forever blue.... why?????
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