soulless wrote:Is there something more to edit in the code than just taking away the timer parameter from RealisticWaterSceneNode creation???
in version 19 I used to have:
- Code: Select all
myRiverNode = new RealisticWaterSceneNode(smgr, 10000, 10000,
driver->getTexture("media/textures/water.jpg"), device->getTimer());
...
with this new version, just took away the timer parameter:
- Code: Select all
myRiverNode = new RealisticWaterSceneNode(smgr, 10000, 10000,
driver->getTexture("media/textures/water.jpg"));
...
Now the water doesn't show.
hanks!!!
same issue here, the onsceneregister() and animate functions never get called? anyone with the answer yet?




