Realistic water scene node

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Postby wing64 » Sat Jan 24, 2009 12:14 pm

Sorry i don't know why ? When click link is dead but if u copy url and paste in address bar u can download. :?:
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Postby Ion Dune » Sat Jan 24, 2009 8:51 pm

wing64 wrote:Sorry i don't know why ? When click link is dead but if u copy url and paste in address bar u can download. :?:


:shock: Funky, this happened to me also, and afterwords every time I clicked on the link it worked.
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Postby thr » Thu Feb 05, 2009 6:13 pm

As some people hade trouble D/L:ing the RealistictWaterSceneNode015.zip for Irrlicht 1.5 I decided to host it on my vps:

http://totmacher.eu/upload/RealisticWaterSceneNode015.zip

If this is not ok with any of the authors just send me an email at (@@thrthr aaaaatttttt gmail dooooottt com @@ (obfuscated for bots)) and I will remove it
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Postby mike76 » Sun Feb 08, 2009 11:44 am

First: thank you very much for this feature!
it looks awesome !

But:
Is it possible to remove RealisticWaterSceneNode ?
I tried using both: delete (..) and smgr->addToDeletionQueue(..)
and it causes always a crash :(

Maybe the "registerNodeForRendering" shoud be first "unregistered" ?
or i don't know what.... :(

If I use: myRealWater->setVisible(false); it disappears and the water shader is no more in use but the object stays still in memory right?

My problem is to create and delete numbers of RealisticWater-nodes dynamicly, is it (relative easy) possible ?


thank you
-mike
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Postby hybrid » Sun Feb 08, 2009 12:40 pm

scene nodes require 'remove' not 'delete' or 'drop'.
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Postby mike76 » Sun Feb 08, 2009 12:59 pm

scene nodes require 'remove' not 'delete' or 'drop'.


Thank you very much !

I forgot completely to use "remove" ! (brr.. shame!) :x
For common nodes im using:
"smgr->addToDeletionQueue(....);"
and it works always, so I was confused as RealisticWater crashed.

Remove() helped , and now my nipples are all hard :D


nochmals danke!
-mike
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doesnt work

Postby devsh » Mon Feb 09, 2009 4:33 pm

this node does not make real reflections!
it just goes weird its as if it renders a second view from a camera!
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Postby devsh » Mon Feb 09, 2009 6:36 pm

And how do you get your water transparent??
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Postby devsh » Mon Feb 09, 2009 6:37 pm

Hahaha loltrain i used JPGs which do not support transparency so i got really weird results. That will teach me not use any of that again.

1hour later

Excuse me anyone tried using a plain (only white or only black) texture as the thing???
Trust me you get verrrry weird results, i can post screenshots if anyone bothers to reply!

WTF!!! YOU CANT HAVE MORE THAN ONE OF THESE SCENE NODES!?!?!?
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Postby m_krzywy » Mon Aug 03, 2009 8:45 am

This scene node don't work with XEffects 1.2 :(
Do someone have some path for it?
Using Irrlicht 1.5. I think the problem is with RTT or scene menager. All i can see is defualt bacground color for XEffects. No meshes.
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Postby wing64 » Mon Aug 03, 2009 1:32 pm

This node have 2 render times are refraction and reflection. Reflection process will change camera for Zooming. U can't use this node directly to XEffect :( but u can applied water node to that by yourself. :D

Cheers,
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Postby m_krzywy » Mon Aug 03, 2009 8:42 pm

I applied them one by one, they aren't mixed :P I use xeffect like in examles and water scene node like in it's examples.

I have also changed: createRenderTargetTexture to addRenderTargetTexture

Code: Select all
RefractionMap=VideoDriver->addRenderTargetTexture(renderTargetSize);
ReflectionMap=VideoDriver->addRenderTargetTexture(renderTargetSize);
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Postby Lil Margin » Tue Aug 04, 2009 3:59 am

Can someone pleas re-upload this file cause the link is dead(copy pasting or clicking on link gives thesame error page)
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Postby m_krzywy » Tue Aug 04, 2009 7:07 am

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Postby Virion » Tue Aug 04, 2009 7:16 am

m_krzywy wrote:http://www.geocities.com/zaros64/RealisticWaterSceneNode015.zip

reuploaded on previous site

i thought geocities has closed?

http://news.portalit.net/fullnews_yahoo ... _2268.html
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