Realistic water scene node

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Postby Halifax » Sat May 03, 2008 6:12 pm

Tr3nT wrote:why i get all blue?????
all the surface is blue.......
and it's a bit better only in specific position but the edge i s forever blue.... why?????


Some screenshots would probably help us out in assessing what the problem is.
TheQuestion = 2B || !2B
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Postby Vsk » Mon May 12, 2008 9:24 pm

I am having some problems.
This is the error message that I am having in the console:

First at all, it doent lowad the dds water. what kind of file is dds?
Then I have this messages :
Hlsl varibable to set not found "view".
And later shows the names of the possible variables to take.

What is it?

Thanks.
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Postby Vsk » Tue May 13, 2008 7:17 pm

Well, I repeat the problem with more information.
First at all, irrlicht doen't want to load dds file (the one with the water bumb), so I change it for jpg; is that ok?

Second (indifernt to the first problem (loaded or not)), I have the console message that I have said before:

"Hlsl varibable to set not found "view" " and then it gives the names of the variables that are avalable to use "winddirection".. etc.

Third, it is extrange but it has skybox relexion only, and some kind of refraction.
I explain: Terrain, trees, etc other that the skybox is not reflected.
The only way that it gest "reflected" is when I sumerge the object in water so it gives INSTEAD of refraction a reflexion from the above part of the objetc!!! -but it is under water!.

From far away, I can see a terain reflexion but when get closed y dissapaer (no matter which angle).
And Also I have no refraction at all, the terrain behind the water is not seen at all. I have tried setien diferent alpha value for the color and also for the blend factor but don't change this issue.

Some pictures with the problems:

Image



No reflexion from terrain, trees, no refraction, etc.
Image
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Postby Mirror » Sat May 24, 2008 10:46 am

a very nice project, grats and thanks. i'd like to ask, is it possible to alter the percentages of reflection and refraction ? ( possibly in real-time ). i don't know alot about shaders, i would like a hint on this
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Postby Insomniacp » Tue Jun 10, 2008 6:41 am

Hey,
I am adding this into my map editor and game but I am having a problem. I adjusted the code to let me make a scene node and add that as the water node instead of just a flat hill node. The issue I have hit is when I add over 4 mesh buffers it becomes a solid blue instead of transparent blue images are below. If anyone has a way to solve this it would be awesome if I find why it happens I'll let you know. Other than that it is amazing, by the way I am using Christian's code for it since the original gave me an error I couldn't fix.

Blue water:
Image

Transparent water:
Image
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Postby Steel Style » Mon Jul 07, 2008 10:06 pm

Image

No that not a dream Realistic Shader Scene Node in IrrEdit.
And it's now also work with OpenGL !!!!

HERE


Though please add the elvman header for the shader I forgot to make it back, I removed it for naviguate on the file. And I should travel tomorow and I think I will not be back before August so if someone can add wind direction on the IrrEDit stuff I't would be cool.

They are some artifact in IrrEdit and in OpenGl but I don't have the time to know what it's about maybe in IrrEdit it's due to multiple camera ...
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Postby wildrj » Tue Jul 08, 2008 5:00 am

Very nice steels :) i will be using this later...whenever irredit gets a nix version ahhaah. I will use the shader manually though good job :)
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Postby BlindSide » Tue Jul 08, 2008 5:01 am

That is very cool. I have not looked into irrEdit plugin creation myself, so I was unaware you could use shaders, etc inside irrEdit.
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Postby doqkhanh » Thu Jul 10, 2008 2:54 pm

Visual C++ Express does not support developing for MFC and/or ATL. So this may explain why you can't find afxwin.h :(( How can I do :((
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Postby doqkhanh » Thu Jul 10, 2008 4:12 pm

Sorry, Just comment out the include directive.

But in my ATI Mobilty, water is not water :(

Code: Select all
//! Testing water
      water = new RealisticWaterSceneNode(
            getSceneManager(),
            1024.0f,
            1024.0f,            getVideoDriver()->getTexture("data/waterbump.dds"),
            getGraphicDevice()->getTimer()
            
            );



Image[/code]
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Postby speewave » Thu Jul 24, 2008 1:52 am

The Card Must be able to support DirectX 9 (Fully) and Support Pixel And Vertex Shader!

These are the ATI Radeon Cards + Mobility that is not compatable:

    Mobility Radeon
    Mobility Radeon 7500
    Mobility Radeon 9000
    Mobility Radeon 9200
    Radeon 7000 Series
    Radeon 8500 Series | 9200\ 9250 (based on 8500 series)


Run DxDiag and See which card you have. Above all these cards should run RWSN.

Also Updating your Device Driver Via ATI's Homepage should work!
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Postby etcaptor » Tue Jul 29, 2008 3:56 pm

Is it already work with OpenGL?
I tested it with my tool at the beginning of this year and got good result but only in DirectX mode:

Image
ImageImage
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Postby Darktib » Tue Jul 29, 2008 6:02 pm

I tested but i'm surprised with the water animation... i see a normal texture which moves along the plane... Is there any solution to create more realistic water ? Or maybe i've not understand correctly ?

thanks in advance.
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Postby JRS » Thu Jul 31, 2008 11:09 am

..
Last edited by JRS on Mon Aug 04, 2008 9:01 am, edited 3 times in total.
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Postby JRS » Thu Jul 31, 2008 11:12 am

sry
Last edited by JRS on Mon Aug 04, 2008 8:59 am, edited 1 time in total.
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