Sidra, 2D adventure/RPG game
Posted: Sun Jan 14, 2007 6:29 am
Project Name:
Sidra
Our Team:
Frosty
He's designing the engine using Irrlicht.
MacK (Me!)
I'm designing the tools in C# (Level Editor, named Sidra Studio), and assisting in the engine.
Our Goals
The game we designing will have a graphical style of Zelda:LTTP (but better, more modern theme). After we release a few versions (say around 1.2) our goal is to start implementing multiplayer using RakNet, www.rakkarsoft.com
Programming
The graphical engine will be powered by Irrlicht. We decided on Irrlicht because it's allowing us to create a faster game without having to design our own drawing methods (yes, I know, it's 2D). Irrlicht is turning out to be a very nice engine.
Our game engine and server will be programmed in C++ using Microsoft Visual Studio 2005. The level editor (Sidra Studio) is being developed in C# using Irrlicht.NET.
Contact us, and help out!
If our project interests you, we are currently looking for one more experienced C++ programmer.
Who we need
C++ Programmer - Experienced with C++ and Irrlicht (enough to pick it up and go)
Pixel Gfx Artist - We have a basic tileset that someone created for us, but I'd like to get rid of it completely and start over with a less cartoonish feel and a more darker theme tileset (realistic, I guess)
GUI Designer - We need someone to help us with our website (my gfx artist disappeared), and to design basically anything. I really need someone good at Photoshop, since that's what I use.
Website: www.sidrahq.com
Contact: mack AT sidrahq DOT com
I will keep everyone up to date on this project!
Edit: If you want to help out, we do have a very limited *tech* demo to show that we're working hard. Just e-mail me.
Sidra
Our Team:
Frosty
He's designing the engine using Irrlicht.
MacK (Me!)
I'm designing the tools in C# (Level Editor, named Sidra Studio), and assisting in the engine.
Our Goals
The game we designing will have a graphical style of Zelda:LTTP (but better, more modern theme). After we release a few versions (say around 1.2) our goal is to start implementing multiplayer using RakNet, www.rakkarsoft.com
Programming
The graphical engine will be powered by Irrlicht. We decided on Irrlicht because it's allowing us to create a faster game without having to design our own drawing methods (yes, I know, it's 2D). Irrlicht is turning out to be a very nice engine.
Our game engine and server will be programmed in C++ using Microsoft Visual Studio 2005. The level editor (Sidra Studio) is being developed in C# using Irrlicht.NET.
Contact us, and help out!
If our project interests you, we are currently looking for one more experienced C++ programmer.
Who we need
C++ Programmer - Experienced with C++ and Irrlicht (enough to pick it up and go)
Pixel Gfx Artist - We have a basic tileset that someone created for us, but I'd like to get rid of it completely and start over with a less cartoonish feel and a more darker theme tileset (realistic, I guess)
GUI Designer - We need someone to help us with our website (my gfx artist disappeared), and to design basically anything. I really need someone good at Photoshop, since that's what I use.
Website: www.sidrahq.com
Contact: mack AT sidrahq DOT com
I will keep everyone up to date on this project!
Edit: If you want to help out, we do have a very limited *tech* demo to show that we're working hard. Just e-mail me.