Irrlicht + OpenGL + Perl == FPS game

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Tels
Posts: 65
Joined: Fri Feb 27, 2004 7:56 pm
Location: Antarctica
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Irrlicht + OpenGL + Perl == FPS game

Post by Tels »

Moin,

after switching my planned game from SDL to Irrlicht, I finally found time to update my page about this project. Not all things are properly updated (the progress report is missing), but the basics are there.

This time I also avoided putting the library name into the path ( /perl/sdl/ was the old URL) even though I don't think I will switch engines again :)

Read all the gory details here:

http://bloodgate.com/perl/game/

Updates will come after I released new versions of Games::Irrlicht and Games::3D - the basic building blocks.

In addition, you can read the documentation for Games::3D in HTML here:

http://search.cpan.org/~tels/Games-3D/lib/Games/3D.pm

Best wishes,

Tels
Perl + Irrlicht + Audiere = Game: http://bloodgate.com/perl/game
Guest

Re: Irrlicht + OpenGL + Perl == FPS game

Post by Guest »

Moin,

another week, another update:

In the meantime I did Audio-Audiere, which lets you use Audiere from Perl. It came along quite nicely, and apart from small problems (no sound on my linux system, but works on windows, and one audiere-related crash) it is basically done. Thanx go to PODMASTER who helped with windows testing.

I also released a (more than one) new version of Games::3D, which is the package that I will use to implement the "object system" of my game.

It's like a physics engine plugin, but instead of physics it simulates events, signals and the interactions between objects, like what happens if a player frobs a lever or tries to open a door.

You can also ready about the project on my
Developer's Diary.

:D

Best wishes,

Tels
Tels
Posts: 65
Joined: Fri Feb 27, 2004 7:56 pm
Location: Antarctica
Contact:

Grrrrrrrr....

Post by Tels »

I hate how this forum looses my credentials after every second page and then looses the current page when logging in :-(

The post above was from me....

Tels
Perl + Irrlicht + Audiere = Game: http://bloodgate.com/perl/game
Tels
Posts: 65
Joined: Fri Feb 27, 2004 7:56 pm
Location: Antarctica
Contact:

Post by Tels »

News flash:

Audio::Audiere v0.05 was released and now features:

* no longer crashes (on tone samples), or leaks memory
* each stream can be muted and unmuted while remembering it's volume (I think Audiere in itself does not offer this easily)
* global volume setting affecting all streams (separate for 2D/3D)
* 3D streams, that can be positioned in the room, complete with a listener

The last point is not fully working, but the API and the basics are here so expect v0.06 with full 3D support shortly :)

Cheers,

Tels :D
Perl + Irrlicht + Audiere = Game: http://bloodgate.com/perl/game
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