Made a B3D Loader

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Postby Luke » Fri Nov 17, 2006 12:54 pm

There’s a little demo with the patch on page 6 of this topic, the patch is based on the SVN of Irrlicht but its pretty old now, I need to make up a new one. And yeah you need to recompile Irrlicht to use it.
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Postby hellbound » Thu Dec 07, 2006 8:32 am

great job luke... i have been searching for something like this for quite a while now... me now happy...

btw... any documentation for the patch available?

Question:

presumably i can use dynamic lights instead of lightmaps, right?

Question 2:

is there a version of the patch for irrlicht 1.2?
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Postby Luke » Thu Dec 07, 2006 1:06 pm

presumably i can use dynamic lights instead of lightmaps, right?

Yeah its automatic, if the mesh has a lightmap it uses the lightmap else dynamic light

is there a version of the patch for irrlicht 1.2?

First what patch are you referring to? The loader is included with Irrlicht. Are you talking about the joint control patch?
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Postby hellbound » Thu Dec 07, 2006 4:04 pm

yes... i would really like to have the possibility to easily attach models to other nodes ;)

i want it full featured
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Postby Luke » Fri Dec 08, 2006 6:59 am

Well attaching models to joints is already ‘full featured’ try:

Node->getB3DJointNode(const c8 * jointName );


The joint control patch is for moving these joints in your code.
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