izek wrote:This is my portal that uses no shaders:
The vertical reaction of my portal is not done yet, but that's not the problem.
The problem is that, when i get near the portal, it rotates at the same scale like if i were far away from it.
Another problem is that, if i see the portal from one of its sides, the view is distorced by the perspective, and the same happens when i get close to him, the 3D illusion is lost.
I need some help doing this math logic, since i'm only 17 years old and i dont have all the math bases needed
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