doqkhanh wrote::( Anyone has HLSL for leafnode?
Please help me !
I need too the HLSL version. Could anyone plaese (like blindside
Thanks in advance.
Vsk wrote:I have problem with the plugin and some doubts.
Doubts:
When using inside irredit, should not the material and textures set by default for each kind of trees? I mading this by hand inside irredit.
Problems
I have registered the factory with the code that say in the archive and then load the scene and however the same messasge appear:
"Could not create node for unknown type..klaster..."
What is the problem?
doqkhanh wrote:Darktib wrote:If you use DX you don't need a shader...
But very very low...
I cannot load these tree in a irr file too.
CKlaskerTreeSceneNodeFactory* factory2 = new CKlaskerTreeSceneNodeFactory(smgr, device);
smgr->registerSceneNodeFactory(factory2);
factory2->drop();Vsk wrote:As abou the code, as I told, it soupous to only need this:
- Code: Select all
CKlaskerTreeSceneNodeFactory* factory2 = new CKlaskerTreeSceneNodeFactory(smgr, device);
smgr->registerSceneNodeFactory(factory2);
factory2->drop();
Before this:
smgr->loadScene("escena.irr");
I compiles no problems at all, but can not load the "unknwon trees".
[quote=Darktib]If you use DX you don't need a shader...


mhack wrote:I've been checking out the tree generator extension and really appreciate this contribution from klasker. I compiled the Trees.zip file from http://www.wc3jass.com/files/Trees.zip without too much trouble in Cygwin.
But then I decided to get the latest from the IrrExt project subversion repository and the compile fails because of some changes in STreeMesh and CTreeGenerator, which now inherit from IUnknown instead of IReferenceCounted. I'm curious why you made those changes. I don't see any definition for IUknown in the Irrlicht include directory and so assume that it will only work for Microsoft-specific compilers.
Wouldn't it be better to do it the previous way, which presumably is more portable?
Klasker wrote:Sounds like IrrExt has an old version of the tree generator. IUnknown is what IReferenceCounted was called in older versions of Irrlicht.
hybrid wrote:It says version 2.1a. Don't know when it was added, as it has been in the google code repository before IIRC.

KlaskerTree - FOUND FILE: aspen.xml!
KlaskerTree - FOUND FILE: oak.xml!
KlaskerTree - FOUND FILE: pine.xml!
KlaskerTree - FOUND FILE: willow.xml!
Loaded plugin: plugins\klaskerTreesPlugin.dll
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