Turnbased multiplayer game with robots.

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deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Turnbased multiplayer game with robots.

Post by deps »

This is my first game with irrlicht.
Got to add weapons and finnish the networking code.
And solve that bug that creates holes in q3maps.
No download yet, but a screenshot. :)

The project page is here:
http://www.eve-corp.com/droidzone/
niko
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Location: Vienna, Austria
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Post by niko »

Looks cool.
How did you solve the problem? Did you modify the loading code in the engine or your level?
deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

No, I mean i need to solve it. That irrlicht<->gtkradiant thread really helped a lot, but not all the way.
Do you have any idea why it is happening? It affects collision detection too. Objects can walk freely through the holes.
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
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Post by niko »

No, I don't know why there are holes. If anybody has, tell me. :)
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