Version 1.2 has been releasedNew examples:

L11.BulletSharpTest // simple physics usage with Lime (using BulletSharp, a .NET wrapper for Bullet) //
previewL12.StencilShadows // custom dynamic stencil shadows //
previewL13.FractalBrowser // Mandelbrot set generator //
previewChanges:- Updated Irrlicht SDK to trunk rev. 4295.
- MaterialRendererServices changes: renamed SetPixelShaderRegisters() and SetPixelShaderVariable() to SetPixelShaderConstant(); renamed SetVertexShaderRegisters() and SetVertexShaderVariable() to SetVertexShaderConstant(); added 2 more overloadings to Set*ShaderConstant() which takes int array and 2 more overloadings for bool arrays.
- Added "double" versions for common types: Vector2Dd, Vector3Dd, Dimension2Dd and Rectd.
- Replaced SetRotationAxisRadiansLH() and SetRotationAxisRadiansRH() with SetRotationAxisRadians() in Matrix, which assumes left handed rotation.
- Removed assert check for !Locked in Lock() in TexturePainter, since Lock() returns bool, and it is OK to receive "false" and check it at runtime.
- Added Draw2DImageBatch() to VideoDriver.
- Added DeviceContext, RenderingContext, WindowID props and public constructor to ExposedVideoData.
- Added CursorPlatformBehavior enum. Added PlatformBehavior prop to CursorControl.
- Removed SetLoopMode() and added LoopMode prop (getter and setter) to AnimatedMeshSceneNode.
- Added overloading to DrawStencilShadow() which takes single color of the shadow in VideoDriver.
- Added DriverMultithreaded prop to IrrlichtCreationParameters.
- Added useAlphaChannel argument to AddImage() to GUIEnvironment.
- Added Name prop to GUIElement.