[DevC++] dll with directx 9.0c support available

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Postby Joe_Oliveri » Thu Mar 31, 2005 2:59 am

Yes this method works with 0.9! I tested it the same day as the release of 0.9!

If you have problems view the IrrDev Center Tutorial
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Postby Guest » Fri Apr 01, 2005 10:59 am

this don't work in version 0.9

i cant't get dx versio of irrlicht.dll

:cry:
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Postby AmigaIrr » Fri Apr 01, 2005 2:12 pm

ok, it works fine (i forget one option in c++ complier, stupid !)

ps: the guest was me) :roll:
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rebuild for irrlicht .09?

Postby garrittg » Wed Apr 20, 2005 6:20 pm

if someone would be kind enough to rebuild the DLL and lib.a with directx support for irrlicht .09 and provide a ZIP like in the original post, i would be happy to host it. the DirectX.DevPak file is no longer being distributed :(
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Postby garrittg » Wed Apr 27, 2005 1:13 pm

i have successfully rebuilt the windows v.09 Irrlicht DLL with directx 8.1 and 9.0c support but only for the debug versions of the D3D DLLs. if anyone has working versions of libd3dx8.a and libd3dx9.a for DX8.1 and DX9.0c it would be much appreciated if you contact me.

http://www.grandberg.us/gg.Irrlicht/IrrDX_v09.zip

NOTE: if you already have the D3Dx8d.dll and D3Dx9d.dll files in your system 32 folder, i would recommend that you do not overwrite them with these unless you feel comfortable doing so or you have problems running (ie not 8.1 and 9.0c versions). always make backups!
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Postby AmigaIrr » Mon May 30, 2005 3:11 pm

don't work with .010 version !!

:x
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Irrlicht v0.10 compatible build

Postby garrittg » Tue May 31, 2005 2:12 pm

a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.

http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip
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Postby Guest » Tue May 31, 2005 9:22 pm

any instructions on how to compile with dx for 0.10.0 in dev c++?
also in msvc?
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Re: Irrlicht v0.10 compatible build

Postby Guest » Wed Jun 01, 2005 11:02 am

garrittg wrote:a MingW, DX compatible build of Irrlicht v0.10 is now available... and legal too. i found out that my last one was not due to the debug DLLs in the distrib. a big thank you to Budman from the Blitzmax forums for taking the time to build this legal DX compatible version of Irrlicht.

http://www.grandberg.us/gg.Irrlicht/IrrDX_v0_10.zip

I've replaces the engine's files whith those in your zip-file, but everytime when I try to start my application, I get the following error: "The application couldn't initialize (0x0000005). Click "OK" to exit the application".

What do I do wrong?
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Postby Guest » Thu Jun 02, 2005 9:48 am

you should just need to put the .a file in the lib folder of mingw (or DevCPP) and rebuild your application. also, you need to place all the DLLs in your windows system32 directory. my guess is that your application is somehow still finding the DLL that comes with the v0.10 distribution. find all Irrlicht.dll files and make sure there is only one being accessed.
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Postby Guest » Sun Jun 05, 2005 12:04 pm

any instructions on how to compile with dx for 0.10.0 in dev c++?


:cry:
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surpise!!

Postby heh » Sun Jun 05, 2005 12:09 pm

heh
 

Postby Guest » Sun Jun 05, 2005 5:22 pm

?

devpack = instructions ???

:shock:
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Postby genesisrage » Sun Jun 05, 2005 8:07 pm

has ANYONE figured out how to do this without using the debug versions of DX? whats the point of making it for DX if you have to use a debug version of the DX .dll's instead of the ones installed and updated automatically from windows?
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Look at the post by Garrit above

Postby Guest » Mon Jun 06, 2005 1:44 am

He has the DLLs compiled non-debug.
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