[DevC++] dll with directx 9.0c support available

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psydox
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Post by psydox »

sir bitplane, I download the nightly build binary you've mentioned (mingw32), but im getting some error upon executing/running the samples under the Win32-gcc directory.

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bitplane
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Post by bitplane »

psydox wrote:

Code: Select all

p: undefined reference to `joyGetPosEx@8'
Looks like Winmm.lib isn't being linked, try adding that to the command line or disable joystick support in IrrCompileConfig.h

Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.
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psydox
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Post by psydox »

Regarding the nightly build binaries, they won't work with the sample binaries from 1.5, the nightly builds are a pre-release of Irrlicht 1.6 which isn't released yet. You'll need to compile them again.
My bad :) I'll try to compile it.
garrittg
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Post by garrittg »

here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip

enjoy :)
PI
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Post by PI »

Thank you very much! I use C::B and MingW too. Downloading!
garrittg
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Post by garrittg »

got this one out a tad quicker :) here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip

enjoy :)
PI
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Post by PI »

Hi! I've downloaded it and everything works as expected. Thanks, garrittg!
Mircea Popescu
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Post by Mircea Popescu »

Thanks very much for this, garrittg. Saved me needing to get all the files together and recompile myself.

Cheers!
soulless
Posts: 25
Joined: Mon Jan 11, 2010 6:06 am

Post by soulless »

Hi everybody,

I've successful compiled Irrlicht (version 1.5.2) with DX8 and DX9 support, to test it I've ran TerrainRendering example, but I notice something:
1st: without DX support, in OpenGL, fps count (for that example) is around 208-210.

2nd: with DX8 and DX9: OpenGL remains 208-210 fps, DX8: 208-210 fps, DX9: 212-214 fps.

3rd: just with DX9: OpenGL again 208-210 fps, DX9: 220-222 fps.

Is this normal that, without DX8, DX9 has a little boost on fps count???
BuZZ-dEE
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irrlicht.dll 1.7 with directx9

Post by BuZZ-dEE »

Compiled with Code::Blocks / MinGW.

irrlicht.dll version 1.7 with directx9 support
9YkKsvXM
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Post by 9YkKsvXM »

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Last edited by 9YkKsvXM on Mon Jun 08, 2020 1:17 am, edited 1 time in total.
sudi
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Post by sudi »

Nate_D wrote:Does anyone know where I can get a 1.7.1 Directx dll? If that is not possible at the moment, does anyone still have the 1.7 sdk? it has been removed from the download page...
you can make your own very easy...just download the direktXsdk
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garrittg
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Post by garrittg »

sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip

enjoy :)
bilygates
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Joined: Tue Feb 23, 2010 10:35 pm

Post by bilygates »

Thanks garrittg! You're our hero! :)
Funny thing that I was just looking for this today.
ent1ty
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Post by ent1ty »

Any idea why is my mouse not responding anymore with your .dlls and libIrrlicht? It's doing this only under DX's, when i switch back to OGL but keep your dlls etc. it works fine again.
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