1.7.3 and 1.8.0 versions. I'm testing only 1.7.3 version.
In case of any bugs with DirectX devices, please check if they still exist
when build using Microsoft Visual C++ compilers. In any case my help will
be limited in this area.
Code: Select all
Build notes
--------------------
* followed some info found in this article:
http://irrlicht3d.org/wiki/index.php?n=Main.CompilingDX9WithMinGW
did not made, did not have to, any changes to Irrlicht code as suggested
regarding IrrCompileConfig.h
* MinGW GCC version used is 4.7.1
* build with DirectX9 DevPak by Dimi Grigoriadis
http://dim-i.net/
* full devpak for download is available here:
http://dim-i.net/2004/06/26/directx-devpak-for-dev-cpp/
used is "DirectX90c"
* Irrlicht DLL is importing from DevPak DLLs, they must be in search path
of your application ("d3dx8.dll", "d3dx9.dll").
both files are in provided subdirectory in the download.
also unpacked them as they were UPX packed.
taken from DLL subdirectory of DevPak package.
* Base build targets used:
Win32 - Release - accurate math - dll
https://mega.co.nz/#!VYUSRD5B!O2tqqnXuW ... 2lPOHl6kn0