Motion trail

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Postby christianclavet » Tue Jan 22, 2008 6:18 am

Interesting. This seem to render an animated mesh (choosing different frames and creating them semi-transparent).

I'll check if I can do this with particles. My interest would be of doing that with particles (fountains, explosions, dust, etc.) Should look more realistic if it's possible.
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Postby BlindSide » Wed Jan 23, 2008 4:14 am

Render the particles to an RTT, with additive blending (Select FALSE for clearing the backbuffer), then stick that on a billboard. Itll make it look like theres many more particles because old particles wont get erased.
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Postby trivtn » Tue Sep 01, 2009 4:30 pm

I've done it with drawMeshBuffer ( draw SceneNode many times)
Here screen shot : Image
and here the clip :
http://www.youtube.com/watch?v=zY9qWyVvZ5U
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Postby Virion » Tue Sep 01, 2009 4:57 pm

wonder what will happen if add in motion blur.
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Postby trivtn » Wed Sep 16, 2009 1:08 pm

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